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engine: common: imagelib: img_utils.c: change formats priority.
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@ -96,8 +96,8 @@ static const loadpixformat_t load_null[] =
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static const loadpixformat_t load_game[] =
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static const loadpixformat_t load_game[] =
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{
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{
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{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
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{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
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{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
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{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
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{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
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{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
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{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
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{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
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{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
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{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
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{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
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{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins
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