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engine: common: imagelib: img_utils.c: change formats priority.

pull/2/head
Andrey Akhmichin 3 years ago committed by a1batross
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commit
87ce35b32d
  1. 2
      engine/common/imagelib/img_utils.c

2
engine/common/imagelib/img_utils.c

@ -96,8 +96,8 @@ static const loadpixformat_t load_null[] =
static const loadpixformat_t load_game[] = static const loadpixformat_t load_game[] =
{ {
{ "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models { "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images { "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images
{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus
{ "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus { "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus
{ "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer { "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer
{ "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins { "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins

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