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engine: client: initialize netadr_t structure in LAN games scan
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@ -1555,6 +1555,8 @@ void CL_LocalServers_f( void )
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{
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{
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netadr_t adr;
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netadr_t adr;
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memset( &adr, 0, sizeof( adr ));
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Con_Printf( "Scanning for servers on the local network area...\n" );
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Con_Printf( "Scanning for servers on the local network area...\n" );
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NET_Config( true, true ); // allow remote
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NET_Config( true, true ); // allow remote
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