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utils: mdldec: qc.c: put every texture name to separate line.
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487a652aa8
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@ -263,7 +263,7 @@ static void WriteSkinFamilyInfo( FILE *fp )
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for( i = 0; i < texture_hdr->numskinfamilies; ++i )
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for( i = 0; i < texture_hdr->numskinfamilies; ++i )
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{
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{
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fputs( "\t{", fp );
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fputs( "\t{\n", fp );
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for( j = 0; j < texture_hdr->numskinref; ++j )
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for( j = 0; j < texture_hdr->numskinref; ++j )
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{
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{
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@ -276,12 +276,12 @@ static void WriteSkinFamilyInfo( FILE *fp )
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texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + index;
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texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + index;
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fprintf( fp, " \"%s\" ", texture->name );
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fprintf( fp, "\t\t\"%s\"\n", texture->name );
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break;
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break;
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}
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}
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}
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}
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fputs( "}\n", fp );
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fputs( "\t}\n", fp );
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}
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}
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fputs( "}\n\n", fp );
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fputs( "}\n\n", fp );
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