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@ -51,6 +51,7 @@ struct tests_stats_s tests_stats; |
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#endif |
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#endif |
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CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" ); |
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CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" ); |
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CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" ); |
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" ); |
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" ); |
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convar_t *host_serverstate; |
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convar_t *host_serverstate; |
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@ -626,8 +627,9 @@ qboolean Host_FilterTime( float time ) |
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{ |
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{ |
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static double oldtime; |
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static double oldtime; |
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double fps; |
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double fps; |
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double scale = sys_timescale.value; |
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host.realtime += time; |
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host.realtime += time * scale; |
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fps = Host_CalcFPS( ); |
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fps = Host_CalcFPS( ); |
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// clamp the fps in multiplayer games
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// clamp the fps in multiplayer games
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@ -638,12 +640,12 @@ qboolean Host_FilterTime( float time ) |
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if( Host_IsDedicated() ) |
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if( Host_IsDedicated() ) |
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{ |
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{ |
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if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 ))) |
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if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 )) * scale) |
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return false; |
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return false; |
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} |
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} |
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else |
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else |
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{ |
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{ |
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if(( host.realtime - oldtime ) < ( 1.0 / fps )) |
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if(( host.realtime - oldtime ) < ( 1.0 / fps ) * scale ) |
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return false; |
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return false; |
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} |
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} |
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} |
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} |
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@ -654,7 +656,7 @@ qboolean Host_FilterTime( float time ) |
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// NOTE: allow only in singleplayer while demos are not active
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// NOTE: allow only in singleplayer while demos are not active
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if( host_framerate->value > 0.0f && Host_IsLocalGame() && !CL_IsPlaybackDemo() && !CL_IsRecordDemo( )) |
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if( host_framerate->value > 0.0f && Host_IsLocalGame() && !CL_IsPlaybackDemo() && !CL_IsRecordDemo( )) |
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host.frametime = bound( MIN_FRAMETIME, host_framerate->value, MAX_FRAMETIME ); |
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host.frametime = bound( MIN_FRAMETIME, host_framerate->value * scale, MAX_FRAMETIME ); |
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else host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME ); |
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else host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME ); |
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return true; |
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return true; |
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@ -1101,6 +1103,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa |
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); |
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); |
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host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" ); |
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host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" ); |
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con_gamemaps = Cvar_Get( "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" ); |
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con_gamemaps = Cvar_Get( "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" ); |
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Cvar_RegisterVariable( &sys_timescale ); |
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build = Cvar_Get( "buildnum", va( "%i", Q_buildnum_compat()), FCVAR_READ_ONLY, "returns a current build number" ); |
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build = Cvar_Get( "buildnum", va( "%i", Q_buildnum_compat()), FCVAR_READ_ONLY, "returns a current build number" ); |
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ver = Cvar_Get( "ver", va( "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_COMPAT_VERSION, Q_buildnum_compat()), FCVAR_READ_ONLY, "shows an engine version" ); |
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ver = Cvar_Get( "ver", va( "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_COMPAT_VERSION, Q_buildnum_compat()), FCVAR_READ_ONLY, "shows an engine version" ); |
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