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@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut |
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CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" ); |
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CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" ); |
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CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" ); |
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CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" ); |
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CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" ); |
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CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" ); |
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CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" ); |
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CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" ); |
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CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" ); |
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CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" ); |
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CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" ); |
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CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" ); |
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CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" ); |
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@ -885,6 +886,7 @@ void SV_Init( void ) |
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Cvar_RegisterVariable( &sv_fps ); |
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Cvar_RegisterVariable( &sv_fps ); |
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Cvar_RegisterVariable( &showtriggers ); |
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Cvar_RegisterVariable( &showtriggers ); |
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Cvar_RegisterVariable( &sv_aim ); |
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Cvar_RegisterVariable( &sv_aim ); |
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Cvar_RegisterVariable( &sv_allow_autoaim ); |
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Cvar_RegisterVariable( &deathmatch ); |
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Cvar_RegisterVariable( &deathmatch ); |
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Cvar_RegisterVariable( &coop ); |
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Cvar_RegisterVariable( &coop ); |
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Cvar_RegisterVariable( &teamplay ); |
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Cvar_RegisterVariable( &teamplay ); |
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