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engine: server: static-ize sv_pmove functions

pull/2/head
Alibek Omarov 1 year ago
parent
commit
8350d81c18
  1. 4
      engine/common/common.c
  2. 2
      engine/common/pm_trace.c
  3. 4
      engine/server/server.h
  4. 31
      engine/server/sv_pmove.c

4
engine/common/common.c

@ -661,7 +661,7 @@ COM_MemFgets
============= =============
*/ */
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize ) char *GAME_EXPORT COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize )
{ {
int i, last, stop; int i, last, stop;
@ -772,7 +772,7 @@ COM_LoadFile
============= =============
*/ */
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ) byte *GAME_EXPORT COM_LoadFile( const char *filename, int usehunk, int *pLength )
{ {
return COM_LoadFileForMe( filename, pLength ); return COM_LoadFileForMe( filename, pLength );
} }

2
engine/common/pm_trace.c

@ -138,7 +138,7 @@ PM_HullPointContents
================== ==================
*/ */
int PM_HullPointContents( hull_t *hull, int num, const vec3_t p ) int GAME_EXPORT PM_HullPointContents( hull_t *hull, int num, const vec3_t p )
{ {
mplane_t *plane; mplane_t *plane;

4
engine/server/server.h

@ -558,7 +558,6 @@ void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg );
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ); void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg );
edict_t *SV_FakeConnect( const char *netname ); edict_t *SV_FakeConnect( const char *netname );
void SV_ExecuteClientCommand( sv_client_t *cl, const char *s ); void SV_ExecuteClientCommand( sv_client_t *cl, const char *s );
void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed );
void SV_BuildReconnect( sizebuf_t *msg ); void SV_BuildReconnect( sizebuf_t *msg );
qboolean SV_IsPlayerIndex( int idx ); qboolean SV_IsPlayerIndex( int idx );
int SV_CalcPing( sv_client_t *cl ); int SV_CalcPing( sv_client_t *cl );
@ -675,9 +674,8 @@ void SV_ClearGameState( void );
// //
// sv_pmove.c // sv_pmove.c
// //
void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin );
void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs );
qboolean SV_PlayerIsFrozen( edict_t *pClient ); qboolean SV_PlayerIsFrozen( edict_t *pClient );
void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed );
// //
// sv_world.c // sv_world.c

31
engine/server/sv_pmove.c

@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "studio.h" #include "studio.h"
static qboolean has_update = false; static qboolean has_update = false;
static void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin );
qboolean SV_PlayerIsFrozen( edict_t *pClient ) qboolean SV_PlayerIsFrozen( edict_t *pClient )
{ {
@ -51,7 +52,7 @@ void SV_ClipPMoveToEntity( physent_t *pe, const vec3_t start, vec3_t mins, vec3_
} }
} }
qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed ) static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
{ {
model_t *mod = SV_ModelHandle( ed->v.modelindex ); model_t *mod = SV_ModelHandle( ed->v.modelindex );
@ -145,7 +146,7 @@ qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
return true; return true;
} }
qboolean SV_ShouldUnlagForPlayer( sv_client_t *cl ) static qboolean SV_ShouldUnlagForPlayer( sv_client_t *cl )
{ {
// can't unlag in singleplayer // can't unlag in singleplayer
if( svs.maxclients <= 1 ) if( svs.maxclients <= 1 )
@ -165,7 +166,7 @@ qboolean SV_ShouldUnlagForPlayer( sv_client_t *cl )
return true; return true;
} }
void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin ) static void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin )
{ {
if( !SV_ShouldUnlagForPlayer( cl )) if( !SV_ShouldUnlagForPlayer( cl ))
return; return;
@ -177,7 +178,7 @@ void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin )
VectorCopy( svgame.interp[edictnum-1].oldpos, origin ); VectorCopy( svgame.interp[edictnum-1].oldpos, origin );
} }
void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs ) static void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs )
{ {
if( !SV_ShouldUnlagForPlayer( cl )) if( !SV_ShouldUnlagForPlayer( cl ))
return; return;
@ -199,7 +200,7 @@ SV_AddLinksToPmove
collect solid entities collect solid entities
==================== ====================
*/ */
void SV_AddLinksToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t pmove_maxs ) static void SV_AddLinksToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t pmove_maxs )
{ {
link_t *l, *next; link_t *l, *next;
edict_t *check, *pl; edict_t *check, *pl;
@ -291,7 +292,7 @@ void SV_AddLinksToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t
SV_AddLaddersToPmove SV_AddLaddersToPmove
==================== ====================
*/ */
void SV_AddLaddersToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t pmove_maxs ) static void SV_AddLaddersToPmove( areanode_t *node, const vec3_t pmove_mins, const vec3_t pmove_maxs )
{ {
link_t *l, *next; link_t *l, *next;
edict_t *check; edict_t *check;
@ -379,12 +380,12 @@ static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int trace
return PM_PlayerTraceExt( svgame.pmove, start, end, traceFlags, svgame.pmove->numphysent, svgame.pmove->physents, ignore_pe, NULL ); return PM_PlayerTraceExt( svgame.pmove, start, end, traceFlags, svgame.pmove->numphysent, svgame.pmove->physents, ignore_pe, NULL );
} }
static pmtrace_t *pfnTraceLine( float *start, float *end, int flags, int usehull, int ignore_pe ) static pmtrace_t *GAME_EXPORT pfnTraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
{ {
return PM_TraceLine( svgame.pmove, start, end, flags, usehull, ignore_pe ); return PM_TraceLine( svgame.pmove, start, end, flags, usehull, ignore_pe );
} }
static hull_t *pfnHullForBsp( physent_t *pe, float *offset ) static hull_t *GAME_EXPORT pfnHullForBsp( physent_t *pe, float *offset )
{ {
return PM_HullForBsp( pe, svgame.pmove, offset ); return PM_HullForBsp( pe, svgame.pmove, offset );
} }
@ -394,7 +395,7 @@ static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end,
return PM_TraceModel( svgame.pmove, pe, start, end, trace ); return PM_TraceModel( svgame.pmove, pe, start, end, trace );
} }
static const char *pfnTraceTexture( int ground, float *vstart, float *vend ) static const char *GAME_EXPORT pfnTraceTexture( int ground, float *vstart, float *vend )
{ {
return PM_TraceTexture( svgame.pmove, ground, vstart, vend ); return PM_TraceTexture( svgame.pmove, ground, vstart, vend );
} }
@ -437,12 +438,12 @@ static int GAME_EXPORT pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, p
return PM_TestPlayerPosition( svgame.pmove, pos, ptrace, pmFilter ); return PM_TestPlayerPosition( svgame.pmove, pos, ptrace, pmFilter );
} }
static pmtrace_t *pfnTraceLineEx( float *start, float *end, int flags, int usehull, pfnIgnore pmFilter ) static pmtrace_t *GAME_EXPORT pfnTraceLineEx( float *start, float *end, int flags, int usehull, pfnIgnore pmFilter )
{ {
return PM_TraceLineEx( svgame.pmove, start, end, flags, usehull, pmFilter ); return PM_TraceLineEx( svgame.pmove, start, end, flags, usehull, pmFilter );
} }
static struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend ) static struct msurface_s *GAME_EXPORT pfnTraceSurface( int ground, float *vstart, float *vend )
{ {
return PM_TraceSurfacePmove( svgame.pmove, ground, vstart, vend ); return PM_TraceSurfacePmove( svgame.pmove, ground, vstart, vend );
} }
@ -678,7 +679,7 @@ static void SV_FinishPMove( playermove_t *pmove, sv_client_t *cl )
pmove->runfuncs = false; pmove->runfuncs = false;
} }
entity_state_t *SV_FindEntInPack( int index, client_frame_t *frame ) static entity_state_t *SV_FindEntInPack( int index, client_frame_t *frame )
{ {
entity_state_t *state; entity_state_t *state;
int i; int i;
@ -693,7 +694,7 @@ entity_state_t *SV_FindEntInPack( int index, client_frame_t *frame )
return NULL; return NULL;
} }
qboolean SV_UnlagCheckTeleport( vec3_t old_pos, vec3_t new_pos ) static qboolean SV_UnlagCheckTeleport( vec3_t old_pos, vec3_t new_pos )
{ {
int i; int i;
@ -705,7 +706,7 @@ qboolean SV_UnlagCheckTeleport( vec3_t old_pos, vec3_t new_pos )
return false; return false;
} }
void SV_SetupMoveInterpolant( sv_client_t *cl ) static void SV_SetupMoveInterpolant( sv_client_t *cl )
{ {
int i, j, clientnum; int i, j, clientnum;
float finalpush, lerp_msec; float finalpush, lerp_msec;
@ -855,7 +856,7 @@ void SV_SetupMoveInterpolant( sv_client_t *cl )
} }
} }
void SV_RestoreMoveInterpolant( sv_client_t *cl ) static void SV_RestoreMoveInterpolant( sv_client_t *cl )
{ {
sv_client_t *check; sv_client_t *check;
sv_interp_t *oldlerp; sv_interp_t *oldlerp;

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