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ref_soft: Try fix crash on changelevel
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parent
9fbb8a8201
commit
7f1491f884
10
r_main.c
10
r_main.c
@ -208,7 +208,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
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rendermode2 = R_GetEntityRenderMode( ent2 );
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// sort by distance
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if( ent1->model->type != mod_brush || rendermode1 != kRenderTransAlpha )
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if( ent1->model && ent1->model->type != mod_brush || rendermode1 != kRenderTransAlpha )
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{
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VectorAverage( ent1->model->mins, ent1->model->maxs, org );
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VectorAdd( ent1->origin, org, org );
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@ -217,7 +217,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
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}
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else dist1 = 1000000000;
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if( ent2->model->type != mod_brush || rendermode2 != kRenderTransAlpha )
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if( ent1->model && ent2->model->type != mod_brush || rendermode2 != kRenderTransAlpha )
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{
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VectorAverage( ent2->model->mins, ent2->model->maxs, org );
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VectorAdd( ent2->origin, org, org );
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@ -1824,6 +1824,12 @@ void R_NewMap (void)
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{
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int i;
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r_viewcluster = -1;
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tr.draw_list->num_solid_entities = 0;
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tr.draw_list->num_trans_entities = 0;
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tr.draw_list->num_beam_entities = 0;
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tr.draw_list->num_edge_entities = 0;
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R_ClearDecals(); // clear all level decals
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R_StudioResetPlayerModels();
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