mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-12 08:08:02 +00:00
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
This commit is contained in:
parent
67737446ac
commit
7e9f87de2d
@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
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clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
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}
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ref.dllFuncs.R_ProcessEntData( true );
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ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
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}
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void CL_FreeEdicts( void )
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{
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ref.dllFuncs.R_ProcessEntData( false );
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ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
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if( clgame.entities )
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Mem_Free( clgame.entities );
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@ -212,6 +212,11 @@ static qboolean R_Init_Video_( const int type )
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return R_Init_Video( type );
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}
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static model_t **pfnGetModels( void )
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{
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return cl.models;
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}
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static ref_api_t gEngfuncs =
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{
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pfnEngineGetParm,
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@ -248,7 +253,6 @@ static ref_api_t gEngfuncs =
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CL_GetLocalPlayer,
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CL_GetViewModel,
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CL_GetEntityByIndex,
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R_BeamGetEntity,
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CL_GetWaterEntity,
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CL_AddVisibleEntity,
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@ -272,7 +276,7 @@ static ref_api_t gEngfuncs =
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Mod_ForName,
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pfnMod_Extradata,
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CL_ModelHandle,
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pfnGetModels,
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CL_GetRemapInfoForEntity,
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CL_AllocRemapInfo,
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@ -301,7 +301,6 @@ typedef struct ref_api_s
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// entity management
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struct cl_entity_s *(*GetLocalPlayer)( void );
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struct cl_entity_s *(*GetViewModel)( void );
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struct cl_entity_s *(*GetEntityByIndex)( int idx );
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struct cl_entity_s *(*R_BeamGetEntity)( int index );
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struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
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qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
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@ -329,7 +328,7 @@ typedef struct ref_api_s
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// model management
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model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
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void *(*Mod_Extradata)( int type, model_t *model );
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struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
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struct model_s **(*pfnGetModels)( void );
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// remap
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struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
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@ -463,7 +462,7 @@ typedef struct ref_interface_s
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qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
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void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
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void (*R_ProcessEntData)( qboolean allocate );
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void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
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// debug
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void (*R_ShowTextures)( void );
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@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
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model_t *model;
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vec3_t delta;
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model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
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model = CL_ModelHandle( pbeam->modelIndex );
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SetBits( pbeam->flags, FBEAM_ISACTIVE );
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if( !model || model->type != mod_sprite )
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@ -1146,7 +1146,7 @@ passed through this
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*/
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static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
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{
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model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
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model_t *sprite = CL_ModelHandle( modelIndex );
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if( !sprite ) return;
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@ -295,13 +295,21 @@ const byte *GL_TextureData( unsigned int texnum )
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return NULL;
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}
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void R_ProcessEntData( qboolean allocate )
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void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
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{
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if( !allocate )
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{
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tr.draw_list->num_solid_entities = 0;
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tr.draw_list->num_trans_entities = 0;
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tr.draw_list->num_beam_entities = 0;
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tr.max_entities = 0;
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tr.entities = NULL;
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}
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else
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{
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tr.max_entities = max_entities;
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tr.entities = entities;
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}
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if( gEngfuncs.drawFuncs->R_ProcessEntData )
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@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
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return CULL_VISIBLE;
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// world surfaces can be culled by vis frame too
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if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
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if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
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return CULL_VISFRAME;
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// only static ents can be culled by frustum
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@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
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{
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vec3_t orthonormal;
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if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
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if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
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else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
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dist = orthonormal[2];
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}
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@ -28,7 +28,7 @@ GNU General Public License for more details.
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// REFTODO: rewrite in triapi
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void R_DrawWorldHull( void )
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{
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hull_model_t *hull = &WORLD->hull_models[0];
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hull_model_t *hull = &tr.world->hull_models[0];
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winding_t *poly;
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int i;
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@ -69,10 +69,10 @@ void R_DrawModelHull( void )
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return;
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i = atoi( RI.currentmodel->name + 1 );
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if( i < 1 || i >= WORLD->num_hull_models )
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if( i < 1 || i >= tr.world->num_hull_models )
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return;
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hull = &WORLD->hull_models[i];
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hull = &tr.world->hull_models[i];
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pglPolygonOffset( 1.0f, 2.0 );
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pglEnable( GL_POLYGON_OFFSET_FILL );
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@ -750,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
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if( entityIndex > 0 )
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{
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ent = gEngfuncs.GetEntityByIndex( entityIndex );
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ent = CL_GetEntityByIndex( entityIndex );
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if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
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else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
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if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
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else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
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else return;
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}
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else if( modelIndex > 0 )
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model = gEngfuncs.pfnGetModelByIndex( modelIndex );
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else model = WORLDMODEL;
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model = CL_ModelHandle( modelIndex );
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else model = CL_ModelHandle( 1 );
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if( !model ) return;
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@ -57,10 +57,6 @@ void VGL_ShimEndFrame( void );
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#include <stdio.h>
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#define WORLD (gEngfuncs.GetWorld())
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#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
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#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
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// make mod_ref.h?
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#define LM_SAMPLE_SIZE 16
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@ -257,6 +253,14 @@ typedef struct
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vec3_t modelorg; // relative to viewpoint
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qboolean fCustomSkybox;
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// get from engine
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struct world_static_s *world;
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cl_entity_t *entities;
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movevars_t *movevars;
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model_t **models;
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uint max_entities;
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} gl_globals_t;
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typedef struct
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@ -707,7 +711,6 @@ typedef struct
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qboolean in2DMode;
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} glstate_t;
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typedef struct
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{
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qboolean initialized; // OpenGL subsystem started
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@ -724,6 +727,21 @@ extern ref_globals_t *gpGlobals;
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#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
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#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
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//
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// helper funcs
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//
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static inline cl_entity_t *CL_GetEntityByIndex( int index )
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{
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return &tr.entities[index];
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}
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static inline model_t *CL_ModelHandle( int index )
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{
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return tr.models[index];
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}
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#define WORLDMODEL (tr.models[1])
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//
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// renderer cvars
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//
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@ -1284,6 +1284,11 @@ qboolean R_Init( void )
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return false;
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}
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// see R_ProcessEntData for tr.entities initialization
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tr.world = gEngfuncs.GetWorld();
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tr.models = gEngfuncs.pfnGetModels();
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tr.movevars = gEngfuncs.pfnGetMoveVars();
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GL_SetDefaults();
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R_CheckVBO();
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R_InitImages();
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@ -152,7 +152,7 @@ void R_PushDlights( void )
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tr.dlightframecount = tr.framecount;
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currententity = CL_GetEntityByIndex( 0 );
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if( RI.currententity )
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RI.currentmodel = RI.currententity->model;
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@ -324,7 +324,7 @@ R_GetFarClip
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static float R_GetFarClip( void )
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{
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if( WORLDMODEL && RI.drawWorld )
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return MOVEVARS->zmax * 1.73f;
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return tr.movevars->zmax * 1.73f;
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return 2048.0f;
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}
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@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
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{
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float scale = 1.0f;
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if( e == gEngfuncs.GetEntityByIndex( 0 ) )
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if( e == CL_GetEntityByIndex( 0 ))
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{
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R_LoadIdentity();
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return;
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@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
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{
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float scale = 1.0f;
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if( e == gEngfuncs.GetEntityByIndex( 0 ) )
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if( e == CL_GetEntityByIndex( 0 ))
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{
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R_LoadIdentity();
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return;
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@ -669,7 +669,7 @@ static void R_CheckFog( void )
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// quake global fog
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if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
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{
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if( !MOVEVARS->fog_settings )
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if( !tr.movevars->fog_settings )
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{
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if( pglIsEnabled( GL_FOG ))
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pglDisable( GL_FOG );
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@ -678,10 +678,10 @@ static void R_CheckFog( void )
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}
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// quake-style global fog
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RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
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RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
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RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
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RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
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RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
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RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
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RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
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RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
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RI.fogStart = RI.fogEnd = 0.0f;
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RI.fogColor[3] = 1.0f;
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RI.fogCustom = false;
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@ -146,7 +146,7 @@ void R_NewMap( void )
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tx->texturechain = NULL;
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}
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R_SetupSky( MOVEVARS->skyName );
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R_SetupSky( tr.movevars->skyName );
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GL_BuildLightmaps ();
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R_GenerateVBO();
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@ -188,7 +188,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
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pglDisable( GL_ALPHA_TEST );
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pglDepthMask( GL_FALSE );
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gravity = frametime * MOVEVARS->gravity;
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gravity = frametime * tr.movevars->gravity;
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scale = 1.0 - (frametime * 0.9);
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if( scale < 0.0f ) scale = 0.0f;
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@ -758,7 +758,7 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
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float flRate, flAngle;
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gl_texture_t *texture;
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if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) )
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if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == CL_GetEntityByIndex( 0 ))
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{
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// same as doom speed
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flConveyorSpeed = -35.0f;
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@ -1235,7 +1235,7 @@ void R_DrawTextureChains( void )
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GL_SetupFogColorForSurfaces();
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// restore worldmodel
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currententity = CL_GetEntityByIndex( 0 );
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RI.currentmodel = RI.currententity->model;
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if( ENGINE_GET_PARM( PARM_SKY_SPHERE ) )
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@ -1266,7 +1266,7 @@ void R_DrawTextureChains( void )
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if( !s || ( i == tr.skytexturenum ))
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continue;
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if(( s->flags & SURF_DRAWTURB ) && MOVEVARS->wateralpha < 1.0f )
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if(( s->flags & SURF_DRAWTURB ) && tr.movevars->wateralpha < 1.0f )
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continue; // draw translucent water later
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if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && FBitSet( s->flags, SURF_TRANSPARENT ))
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@ -1309,7 +1309,7 @@ void R_DrawAlphaTextureChains( void )
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GL_SetupFogColorForSurfaces();
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// restore worldmodel
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currententity = CL_GetEntityByIndex( 0 );
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RI.currentmodel = RI.currententity->model;
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RI.currententity->curstate.rendermode = kRenderTransAlpha;
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draw_alpha_surfaces = false;
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@ -1350,11 +1350,11 @@ void R_DrawWaterSurfaces( void )
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return;
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// non-transparent water is already drawed
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if( MOVEVARS->wateralpha >= 1.0f )
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if( tr.movevars->wateralpha >= 1.0f )
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return;
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// restore worldmodel
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currententity = CL_GetEntityByIndex( 0 );
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RI.currentmodel = RI.currententity->model;
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// go back to the world matrix
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@ -1365,7 +1365,7 @@ void R_DrawWaterSurfaces( void )
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pglDisable( GL_ALPHA_TEST );
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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pglColor4f( 1.0f, 1.0f, 1.0f, MOVEVARS->wateralpha );
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pglColor4f( 1.0f, 1.0f, 1.0f, tr.movevars->wateralpha );
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for( i = 0; i < WORLDMODEL->numtextures; i++ )
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{
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@ -3280,7 +3280,7 @@ void R_DrawWorld( void )
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// paranoia issues: when gl_renderer is "0" we need have something valid for currententity
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// to prevent crashing until HeadShield drawing.
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RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
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RI.currententity = CL_GetEntityByIndex( 0 );
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if( !RI.currententity )
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return;
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@ -3490,7 +3490,7 @@ void GL_RebuildLightmaps( void )
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for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
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{
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if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
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if(( m = CL_ModelHandle( i + 1 )) == NULL )
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continue;
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if( m->name[0] == '*' || m->type != mod_brush )
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@ -3554,7 +3554,7 @@ void GL_BuildLightmaps( void )
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for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
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{
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if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
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if(( m = CL_ModelHandle( i + 1 )) == NULL )
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continue;
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if( m->name[0] == '*' || m->type != mod_brush )
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@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
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{
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cl_entity_t *parent;
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parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
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parent = CL_GetEntityByIndex( e->curstate.aiment );
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if( parent && parent->model )
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{
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@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
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if( !p1 || !p2 || !p3 || !p4 )
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return;
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if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
|
||||
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
|
||||
{
|
||||
TriRenderMode( kRenderTransAlpha );
|
||||
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
@ -3371,7 +3371,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@ -3414,7 +3414,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( pplayer->weaponmodel )
|
||||
{
|
||||
cl_entity_t saveent = *RI.currententity;
|
||||
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
|
||||
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
|
||||
|
||||
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
|
||||
|
||||
@ -3500,7 +3500,7 @@ static int R_StudioDrawModel( int flags )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@ -3569,7 +3569,7 @@ void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
|
||||
{
|
||||
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model && parent->model->type == mod_studio )
|
||||
{
|
||||
@ -3828,7 +3828,9 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
{
|
||||
return gEngfuncs.pfnGetModelByIndex( modelindex );
|
||||
if( modelindex < 0 || modelindex >= MAX_MODELS )
|
||||
return NULL;
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
|
@ -956,7 +956,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
model_t *model;
|
||||
vec3_t delta;
|
||||
|
||||
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
|
||||
model = CL_ModelHandle( pbeam->modelIndex );
|
||||
SetBits( pbeam->flags, FBEAM_ISACTIVE );
|
||||
|
||||
if( !model || model->type != mod_sprite )
|
||||
@ -1159,7 +1159,7 @@ passed through this
|
||||
*/
|
||||
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
|
||||
{
|
||||
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model_t *sprite = CL_ModelHandle( modelIndex );
|
||||
|
||||
if( !sprite ) return;
|
||||
|
||||
|
@ -949,7 +949,7 @@ void R_RenderWorld (void)
|
||||
c_drawnode=0;
|
||||
|
||||
// auto cycle the world frame for texture animation
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
RI.currententity = CL_GetEntityByIndex(0);
|
||||
//RI.currententity->frame = (int)(gpGlobals->time*2);
|
||||
|
||||
VectorCopy (RI.vieworg, tr.modelorg);
|
||||
|
@ -273,9 +273,10 @@ void Mod_UnloadTextures( model_t *mod )
|
||||
}
|
||||
}
|
||||
|
||||
void GAME_EXPORT R_ProcessEntData( qboolean allocate )
|
||||
void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
|
||||
tr.entities = entities;
|
||||
tr.max_entities = max_entities;
|
||||
}
|
||||
|
||||
// stubs
|
||||
|
@ -774,14 +774,14 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
|
||||
|
||||
if( entityIndex > 0 )
|
||||
{
|
||||
ent = gEngfuncs.GetEntityByIndex( entityIndex );
|
||||
ent = CL_GetEntityByIndex( entityIndex );
|
||||
|
||||
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
|
||||
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
|
||||
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
|
||||
else return;
|
||||
}
|
||||
else if( modelIndex > 0 )
|
||||
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model = CL_ModelHandle( modelIndex );
|
||||
else model = WORLDMODEL;
|
||||
|
||||
if( !model ) return;
|
||||
|
@ -1118,7 +1118,7 @@ void D_SolidSurf (surf_t *s)
|
||||
{
|
||||
if( alphaspans )
|
||||
return;
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
|
||||
RI.currententity = CL_GetEntityByIndex(0); //r_worldentity;
|
||||
tr.modelviewIdentity = true;
|
||||
}
|
||||
|
||||
|
@ -155,7 +155,7 @@ void R_PushDlights( void )
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( RI.currententity )
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
|
@ -41,14 +41,9 @@ typedef int fixed16_t;
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define WORLD (gEngfuncs.GetWorld())
|
||||
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
|
||||
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
@ -298,6 +293,13 @@ typedef struct
|
||||
int sample_size;
|
||||
uint sample_bits;
|
||||
qboolean map_unload;
|
||||
|
||||
// get from engine
|
||||
cl_entity_t *entities;
|
||||
movevars_t *movevars;
|
||||
model_t **models;
|
||||
|
||||
uint max_entities;
|
||||
} gl_globals_t;
|
||||
|
||||
typedef struct
|
||||
@ -672,6 +674,21 @@ void TriBrightness( float brightness );
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
//
|
||||
static inline cl_entity_t *CL_GetEntityByIndex( int index )
|
||||
{
|
||||
return &tr.entities[index];
|
||||
}
|
||||
|
||||
static inline model_t *CL_ModelHandle( int index )
|
||||
{
|
||||
return tr.models[index];
|
||||
}
|
||||
|
||||
#define WORLDMODEL (tr.models[1])
|
||||
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
|
||||
|
@ -425,7 +425,7 @@ R_GetFarClip
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
return MOVEVARS->zmax * 1.73f;
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
|
||||
@ -539,7 +539,7 @@ void R_RotateForEntity( cl_entity_t *e )
|
||||
#if 0
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ) )
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@ -567,7 +567,7 @@ void R_TranslateForEntity( cl_entity_t *e )
|
||||
#if 0
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ) )
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@ -784,7 +784,7 @@ void R_DrawEntitiesOnList( void )
|
||||
//d_aflatcolor = 0;
|
||||
tr.blend = 1.0f;
|
||||
// GL_CheckForErrors();
|
||||
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
//RI.currententity = CL_GetEntityByIndex(0);
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
GL_SetRenderMode(kRenderNormal);
|
||||
// first draw solid entities
|
||||
@ -815,7 +815,7 @@ void R_DrawEntitiesOnList( void )
|
||||
extern void (*d_pdrawspans)(void *);
|
||||
extern void R_PolysetFillSpans8 ( void * );
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
//RI.currententity = CL_GetEntityByIndex(0);
|
||||
R_AliasSetUpTransform();
|
||||
image_t *image = R_GetTexture(GL_LoadTexture("gfx/env/desertbk", NULL, 0, 0));
|
||||
r_affinetridesc.pskin = image->pixels[0];
|
||||
@ -1938,6 +1938,10 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
// see R_ProcessEntData for tr.entities initialization
|
||||
tr.models = gEngfuncs.pfnGetModels();
|
||||
tr.movevars = gEngfuncs.pfnGetMoveVars();
|
||||
|
||||
R_InitBlit( glblit );
|
||||
|
||||
R_InitImages();
|
||||
|
@ -194,7 +194,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
//pglDisable( GL_ALPHA_TEST );
|
||||
//pglDepthMask( GL_FALSE );
|
||||
|
||||
gravity = frametime * MOVEVARS->gravity;
|
||||
gravity = frametime * tr.movevars->gravity;
|
||||
scale = 1.0 - (frametime * 0.9);
|
||||
if( scale < 0.0f ) scale = 0.0f;
|
||||
|
||||
|
@ -895,7 +895,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
{
|
||||
cl_entity_t *parent;
|
||||
|
||||
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model )
|
||||
{
|
||||
|
@ -1846,7 +1846,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
|
||||
if( !p1 || !p2 || !p3 || !p4 )
|
||||
return;
|
||||
|
||||
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
|
||||
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
|
||||
{
|
||||
TriRenderMode( kRenderTransAlpha );
|
||||
_TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
@ -3137,7 +3137,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@ -3180,7 +3180,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( pplayer->weaponmodel )
|
||||
{
|
||||
cl_entity_t saveent = *RI.currententity;
|
||||
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
|
||||
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
|
||||
|
||||
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
|
||||
|
||||
@ -3266,7 +3266,7 @@ static int R_StudioDrawModel( int flags )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@ -3335,7 +3335,7 @@ void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
|
||||
{
|
||||
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model && parent->model->type == mod_studio )
|
||||
{
|
||||
@ -3610,7 +3610,7 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
{
|
||||
return gEngfuncs.pfnGetModelByIndex( modelindex );
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
|
Loading…
Reference in New Issue
Block a user