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engine: platform: sdl: check SDL version in Platform_Vibrate
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@ -122,8 +122,10 @@ Platform_Vibrate
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*/
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void Platform_Vibrate( float time, char flags )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 9 )
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if( g_joy )
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SDL_JoystickRumble( g_joy, 0xFFFF, 0xFFFF, time * 1000.0f );
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#endif // SDL_VERSION_ATLEAST( 2, 0, 9 )
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}
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#if !XASH_PSVITA
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