ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)

This commit is contained in:
Alibek Omarov 2024-01-27 22:40:59 +03:00
parent b41fe076ae
commit 7bf9407177

View File

@ -401,6 +401,7 @@ static texture_t *R_TextureAnim( texture_t *b )
if( !base->anim_total ) if( !base->anim_total )
return base; return base;
if( base->name[0] == '-' ) if( base->name[0] == '-' )
{ {
return b; // already tiled return b; // already tiled
@ -431,44 +432,6 @@ static texture_t *R_TextureAnim( texture_t *b )
return base; return base;
} }
/*
===============
R_TextureRandomTiling
Returns the proper texture for a given surface without animation
===============
*/
static texture_t *R_TextureRandomTiling( msurface_t *s )
{
texture_t *base = s->texinfo->texture;
int count, reletive;
if( !base->anim_total )
return base;
if( base->name[0] == '-' )
{
int tx = (int)((s->texturemins[0] + (base->width << 16)) / base->width) % MOD_FRAMES;
int ty = (int)((s->texturemins[1] + (base->height << 16)) / base->height) % MOD_FRAMES;
reletive = rtable[tx][ty] % base->anim_total;
}
count = 0;
while( base->anim_min > reletive || base->anim_max <= reletive )
{
base = base->anim_next;
if( !base || ++count > MOD_FRAMES )
return s->texinfo->texture;
}
return base;
}
/* /*
=============== ===============
R_TextureAnimation R_TextureAnimation