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engine: server: remove unused host struct field

pull/2/head
Alibek Omarov 1 year ago
parent
commit
78bc177e05
  1. 1
      engine/server/server.h
  2. 1
      engine/server/sv_game.c
  3. 3
      engine/server/sv_init.c

1
engine/server/server.h

@ -360,7 +360,6 @@ typedef struct
typedef struct typedef struct
{ {
qboolean initialized; // sv_init has completed qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling double timestart; // just for profiling
int maxclients; // server max clients int maxclients; // server max clients

1
engine/server/sv_game.c

@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI (); Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance ); COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool ); Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame )); memset( &svgame, 0, sizeof( svgame ));

3
engine/server/sv_init.c

@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{ {
string dllpath; string dllpath;
if( svs.game_library_loaded ) if( svgame.hInstance )
return true; return true;
// first initialize? // first initialize?
@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
} }
// client frames will be allocated in SV_ClientConnect // client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true; return true;
} }

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