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https://github.com/YGGverse/xash3d-fwgs.git
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engine: share playermove ClearPhysEnts function
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0bec78a958
commit
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@ -2458,7 +2458,6 @@ pfnSetTraceHull
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void GAME_EXPORT CL_SetTraceHull( int hull )
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void GAME_EXPORT CL_SetTraceHull( int hull )
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{
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{
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clgame.pmove->usehull = bound( 0, hull, 3 );
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clgame.pmove->usehull = bound( 0, hull, 3 );
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}
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}
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/*
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/*
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@ -22,6 +22,7 @@ GNU General Public License for more details.
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#include "vgui_draw.h"
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#include "vgui_draw.h"
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#include "library.h"
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#include "library.h"
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#include "vid_common.h"
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#include "vid_common.h"
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#include "pm_local.h"
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#define MAX_TOTAL_CMDS 32
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#define MAX_TOTAL_CMDS 32
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#define MAX_CMD_BUFFER 8000
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#define MAX_CMD_BUFFER 8000
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@ -1380,7 +1381,7 @@ void CL_ClearState( void )
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CL_ClearEffects ();
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CL_ClearEffects ();
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CL_FreeEdicts ();
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CL_FreeEdicts ();
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CL_ClearPhysEnts ();
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PM_ClearPhysEnts( clgame.pmove );
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NetAPI_CancelAllRequests();
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NetAPI_CancelAllRequests();
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// wipe the entire cl structure
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// wipe the entire cl structure
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@ -26,20 +26,6 @@ GNU General Public License for more details.
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#define MIN_PREDICTION_EPSILON 0.5f // complain if error is > this and we have cl_showerror set
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#define MIN_PREDICTION_EPSILON 0.5f // complain if error is > this and we have cl_showerror set
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#define MAX_PREDICTION_ERROR 64.0f // above this is assumed to be a teleport, don't smooth, etc.
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#define MAX_PREDICTION_ERROR 64.0f // above this is assumed to be a teleport, don't smooth, etc.
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/*
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=============
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CL_ClearPhysEnts
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=============
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*/
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void CL_ClearPhysEnts( void )
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{
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clgame.pmove->numtouch = 0;
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clgame.pmove->numvisent = 0;
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clgame.pmove->nummoveent = 0;
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clgame.pmove->numphysent = 0;
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}
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/*
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/*
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=============
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=============
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CL_PushPMStates
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CL_PushPMStates
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@ -807,7 +793,7 @@ void CL_InitClientMove( void )
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clgame.pmove->Con_Printf = Con_Printf;
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clgame.pmove->Con_Printf = Con_Printf;
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clgame.pmove->Sys_FloatTime = Sys_DoubleTime;
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clgame.pmove->Sys_FloatTime = Sys_DoubleTime;
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clgame.pmove->PM_StuckTouch = pfnStuckTouch;
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clgame.pmove->PM_StuckTouch = pfnStuckTouch;
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clgame.pmove->PM_PointContents = PM_CL_PointContents;
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clgame.pmove->PM_PointContents = (void*)PM_CL_PointContents;
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clgame.pmove->PM_TruePointContents = pfnTruePointContents;
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clgame.pmove->PM_TruePointContents = pfnTruePointContents;
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clgame.pmove->PM_HullPointContents = pfnHullPointContents;
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clgame.pmove->PM_HullPointContents = pfnHullPointContents;
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clgame.pmove->PM_PlayerTrace = pfnPlayerTrace;
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clgame.pmove->PM_PlayerTrace = pfnPlayerTrace;
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@ -926,7 +926,6 @@ void CL_PopTraceBounds( void );
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void CL_MoveSpectatorCamera( void );
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void CL_MoveSpectatorCamera( void );
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void CL_SetLastUpdate( void );
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void CL_SetLastUpdate( void );
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void CL_RedoPrediction( void );
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void CL_RedoPrediction( void );
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void CL_ClearPhysEnts( void );
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void CL_PushPMStates( void );
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void CL_PushPMStates( void );
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void CL_PopPMStates( void );
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void CL_PopPMStates( void );
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void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
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void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
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@ -30,6 +30,7 @@ void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int
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// pm_trace.c
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// pm_trace.c
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//
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//
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void Pmove_Init( void );
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void Pmove_Init( void );
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void PM_ClearPhysEnts( playermove_t *pmove );
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void PM_InitBoxHull( void );
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void PM_InitBoxHull( void );
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hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset );
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hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset );
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qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace );
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qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace );
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@ -55,6 +55,14 @@ void Pmove_Init( void )
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memcpy( host.player_maxs, pm_hullmaxs, sizeof( pm_hullmaxs ));
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memcpy( host.player_maxs, pm_hullmaxs, sizeof( pm_hullmaxs ));
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}
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}
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void PM_ClearPhysEnts( playermove_t *pmove )
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{
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pmove->nummoveent = 0;
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pmove->numphysent = 0;
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pmove->numvisent = 0;
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pmove->numtouch = 0;
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}
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/*
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/*
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===================
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===================
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PM_InitBoxHull
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PM_InitBoxHull
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@ -697,6 +697,5 @@ void SV_RunLightStyles( void );
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void SV_SetLightStyle( int style, const char* s, float f );
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void SV_SetLightStyle( int style, const char* s, float f );
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const char *SV_GetLightStyle( int style );
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const char *SV_GetLightStyle( int style );
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int SV_LightForEntity( edict_t *pEdict );
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int SV_LightForEntity( edict_t *pEdict );
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void SV_ClearPhysEnts( void );
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#endif//SERVER_H
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#endif//SERVER_H
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@ -18,6 +18,7 @@ GNU General Public License for more details.
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#include "net_encode.h"
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#include "net_encode.h"
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#include "library.h"
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#include "library.h"
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#include "voice.h"
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#include "voice.h"
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#include "pm_local.h"
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#if XASH_LOW_MEMORY != 2
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#if XASH_LOW_MEMORY != 2
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP;
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@ -651,7 +652,7 @@ void SV_DeactivateServer( void )
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SV_FreeEdicts ();
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SV_FreeEdicts ();
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SV_ClearPhysEnts ();
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PM_ClearPhysEnts( svgame.pmove );
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SV_EmptyStringPool();
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SV_EmptyStringPool();
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@ -22,14 +22,6 @@ GNU General Public License for more details.
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static qboolean has_update = false;
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static qboolean has_update = false;
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void SV_ClearPhysEnts( void )
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{
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svgame.pmove->numtouch = 0;
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svgame.pmove->numvisent = 0;
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svgame.pmove->nummoveent = 0;
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svgame.pmove->numphysent = 0;
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}
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qboolean SV_PlayerIsFrozen( edict_t *pClient )
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qboolean SV_PlayerIsFrozen( edict_t *pClient )
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{
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{
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if( sv_background_freeze.value && sv.background )
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if( sv_background_freeze.value && sv.background )
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