mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-02-02 10:14:42 +00:00
engine: client: fix sound mute when losing focus
This commit is contained in:
parent
505b6cc264
commit
7584bbe47e
@ -43,7 +43,7 @@ CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "apply interpo
|
||||
static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "volume of environment noises (water and wind)" );
|
||||
static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rate of volume fading when client is moving" );
|
||||
static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "combine channels with same sounds" );
|
||||
CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
|
||||
static CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
|
||||
CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" );
|
||||
CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sample count (0 for default value)" );
|
||||
CVAR_DEFINE_AUTO( s_warn_late_precache, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "warn about late precached sounds on client-side" );
|
||||
@ -64,6 +64,12 @@ float S_GetMasterVolume( void )
|
||||
{
|
||||
float scale = 1.0f;
|
||||
|
||||
if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
|
||||
{
|
||||
// we return zero volume to keep sounds running
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
if( !s_listener.inmenu && soundfade.percent != 0 )
|
||||
{
|
||||
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
|
||||
|
@ -221,7 +221,6 @@ extern convar_t s_musicvolume;
|
||||
extern convar_t s_lerping;
|
||||
extern convar_t s_test; // cvar to testify new effects
|
||||
extern convar_t s_samplecount;
|
||||
extern convar_t snd_mute_losefocus;
|
||||
extern convar_t s_warn_late_precache;
|
||||
|
||||
void S_InitScaletable( void );
|
||||
|
@ -374,14 +374,8 @@ static void SDLash_ActiveEvent( int gain )
|
||||
{
|
||||
host.status = HOST_FRAME;
|
||||
if( cls.key_dest == key_game )
|
||||
{
|
||||
IN_ActivateMouse( );
|
||||
}
|
||||
|
||||
if( dma.initialized && snd_mute_losefocus.value )
|
||||
{
|
||||
SNDDMA_Activate( true );
|
||||
}
|
||||
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
|
||||
if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN )
|
||||
VID_SetMode();
|
||||
@ -397,14 +391,8 @@ static void SDLash_ActiveEvent( int gain )
|
||||
#endif
|
||||
host.status = HOST_NOFOCUS;
|
||||
if( cls.key_dest == key_game )
|
||||
{
|
||||
IN_DeactivateMouse();
|
||||
}
|
||||
|
||||
if( dma.initialized && snd_mute_losefocus.value )
|
||||
{
|
||||
SNDDMA_Activate( false );
|
||||
}
|
||||
host.force_draw_version_time = host.realtime + 2.0;
|
||||
VID_RestoreScreenResolution();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user