mirror of
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vgui_support: switch to free miniutl
This commit is contained in:
parent
6a02a571c1
commit
75643895ef
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +1,6 @@
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[submodule "mainui"]
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path = mainui
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url = https://github.com/FWGS/mainui_cpp
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[submodule "vgui_support/miniutl"]
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path = vgui_support/miniutl
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url = https://github.com/FWGS/miniutl
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1
vgui_support/miniutl
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1
vgui_support/miniutl
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Subproject commit c4d1446a973acf80885ab5c0ca0207eb24beca32
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@ -1,368 +0,0 @@
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// A growable memory class.
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//=============================================================================
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#ifndef UTLMEMORY_H
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#define UTLMEMORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "port.h"
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#include <string.h>
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#ifdef NO_STL
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template <class T>
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void *operator new(size_t count, T *ptr) {
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return ptr;
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}
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#elif defined _WIN32
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#include <new.h>
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#else
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#include <new>
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#endif
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#include <stdlib.h>
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#include <math.h>
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//-----------------------------------------------------------------------------
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// Methods to invoke the constructor, copy constructor, and destructor
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//-----------------------------------------------------------------------------
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template <class T>
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inline void Construct( T* pMemory )
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{
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new( pMemory ) T;
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}
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template <class T>
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inline void CopyConstruct( T* pMemory, T const& src )
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{
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new( pMemory ) T(src);
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}
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template <class T>
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inline void Destruct( T* pMemory )
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{
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pMemory->~T();
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#ifdef _DEBUG
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memset( pMemory, 0xDD, sizeof(T) );
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#endif
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}
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#pragma warning (disable:4100)
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#pragma warning (disable:4514)
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//-----------------------------------------------------------------------------
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// The CUtlMemory class:
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// A growable memory class which doubles in size by default.
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//-----------------------------------------------------------------------------
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template< class T >
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class CUtlMemory
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{
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public:
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// constructor, destructor
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CUtlMemory( int nGrowSize = 0, int nInitSize = 0 );
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CUtlMemory( T* pMemory, int numElements );
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~CUtlMemory();
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// element access
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T& operator[]( int i );
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T const& operator[]( int i ) const;
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T& Element( int i );
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T const& Element( int i ) const;
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// Can we use this index?
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bool IsIdxValid( int i ) const;
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// Gets the base address (can change when adding elements!)
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T* Base();
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T const* Base() const;
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// Attaches the buffer to external memory....
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void SetExternalBuffer( T* pMemory, int numElements );
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// Size
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int NumAllocated() const;
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int Count() const;
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// Grows the memory, so that at least allocated + num elements are allocated
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void Grow( int num = 1 );
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// Makes sure we've got at least this much memory
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void EnsureCapacity( int num );
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// Memory deallocation
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void Purge();
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// is the memory externally allocated?
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bool IsExternallyAllocated() const;
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// Set the size by which the memory grows
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void SetGrowSize( int size );
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private:
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enum
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{
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EXTERNAL_BUFFER_MARKER = -1
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};
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T* m_pMemory;
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int m_nAllocationCount;
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int m_nGrowSize;
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};
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template< class T >
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CUtlMemory<T>::CUtlMemory( int nGrowSize, int nInitAllocationCount ) : m_pMemory(0),
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m_nAllocationCount( nInitAllocationCount ), m_nGrowSize( nGrowSize )
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{
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Assert( (nGrowSize >= 0) && (nGrowSize != EXTERNAL_BUFFER_MARKER) );
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if (m_nAllocationCount)
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{
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m_pMemory = (T*)malloc( m_nAllocationCount * sizeof(T) );
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}
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}
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template< class T >
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CUtlMemory<T>::CUtlMemory( T* pMemory, int numElements ) : m_pMemory(pMemory),
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m_nAllocationCount( numElements )
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{
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// Special marker indicating externally supplied memory
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m_nGrowSize = EXTERNAL_BUFFER_MARKER;
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}
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template< class T >
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CUtlMemory<T>::~CUtlMemory()
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{
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Purge();
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}
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//-----------------------------------------------------------------------------
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// Attaches the buffer to external memory....
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlMemory<T>::SetExternalBuffer( T* pMemory, int numElements )
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{
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// Blow away any existing allocated memory
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Purge();
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m_pMemory = pMemory;
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m_nAllocationCount = numElements;
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// Indicate that we don't own the memory
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m_nGrowSize = EXTERNAL_BUFFER_MARKER;
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}
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//-----------------------------------------------------------------------------
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// element access
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//-----------------------------------------------------------------------------
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template< class T >
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inline T& CUtlMemory<T>::operator[]( int i )
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{
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Assert( IsIdxValid(i) );
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return m_pMemory[i];
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}
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template< class T >
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inline T const& CUtlMemory<T>::operator[]( int i ) const
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{
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Assert( IsIdxValid(i) );
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return m_pMemory[i];
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}
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template< class T >
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inline T& CUtlMemory<T>::Element( int i )
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{
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Assert( IsIdxValid(i) );
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return m_pMemory[i];
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}
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template< class T >
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inline T const& CUtlMemory<T>::Element( int i ) const
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{
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Assert( IsIdxValid(i) );
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return m_pMemory[i];
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}
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//-----------------------------------------------------------------------------
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// is the memory externally allocated?
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//-----------------------------------------------------------------------------
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template< class T >
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bool CUtlMemory<T>::IsExternallyAllocated() const
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{
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return m_nGrowSize == EXTERNAL_BUFFER_MARKER;
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}
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template< class T >
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void CUtlMemory<T>::SetGrowSize( int nSize )
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{
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Assert( (nSize >= 0) && (nSize != EXTERNAL_BUFFER_MARKER) );
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m_nGrowSize = nSize;
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}
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//-----------------------------------------------------------------------------
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// Gets the base address (can change when adding elements!)
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//-----------------------------------------------------------------------------
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template< class T >
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inline T* CUtlMemory<T>::Base()
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{
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return m_pMemory;
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}
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template< class T >
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inline T const* CUtlMemory<T>::Base() const
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{
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return m_pMemory;
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}
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//-----------------------------------------------------------------------------
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// Size
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//-----------------------------------------------------------------------------
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template< class T >
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inline int CUtlMemory<T>::NumAllocated() const
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{
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return m_nAllocationCount;
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}
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template< class T >
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inline int CUtlMemory<T>::Count() const
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{
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return m_nAllocationCount;
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}
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//-----------------------------------------------------------------------------
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// Is element index valid?
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//-----------------------------------------------------------------------------
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template< class T >
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inline bool CUtlMemory<T>::IsIdxValid( int i ) const
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{
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return (i >= 0) && (i < m_nAllocationCount);
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}
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//-----------------------------------------------------------------------------
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// Grows the memory
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlMemory<T>::Grow( int num )
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{
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Assert( num > 0 );
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if (IsExternallyAllocated())
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{
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// Can't grow a buffer whose memory was externally allocated
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Assert(0);
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return;
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}
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// Make sure we have at least numallocated + num allocations.
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// Use the grow rules specified for this memory (in m_nGrowSize)
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int nAllocationRequested = m_nAllocationCount + num;
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while (m_nAllocationCount < nAllocationRequested)
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{
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if ( m_nAllocationCount != 0 )
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{
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if (m_nGrowSize)
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{
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m_nAllocationCount += m_nGrowSize;
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}
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else
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{
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m_nAllocationCount += m_nAllocationCount;
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}
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}
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else
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{
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// Compute an allocation which is at least as big as a cache line...
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m_nAllocationCount = (31 + sizeof(T)) / sizeof(T);
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Assert(m_nAllocationCount != 0);
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}
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}
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if (m_pMemory)
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{
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T* pTempMemory = ( T* )realloc( m_pMemory, m_nAllocationCount * sizeof( T ) );
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if( !pTempMemory )
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return;
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m_pMemory = pTempMemory;
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}
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else
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{
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m_pMemory = (T*)malloc( m_nAllocationCount * sizeof(T) );
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}
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}
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//-----------------------------------------------------------------------------
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// Makes sure we've got at least this much memory
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//-----------------------------------------------------------------------------
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template< class T >
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inline void CUtlMemory<T>::EnsureCapacity( int num )
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{
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if (m_nAllocationCount >= num)
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return;
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if (IsExternallyAllocated())
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{
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// Can't grow a buffer whose memory was externally allocated
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Assert(0);
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return;
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}
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m_nAllocationCount = num;
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if (m_pMemory)
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{
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T* pTempMemory = ( T* )realloc( m_pMemory, m_nAllocationCount * sizeof( T ) );
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if( !pTempMemory )
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return;
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m_pMemory = pTempMemory;
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}
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else
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{
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m_pMemory = (T*)malloc( m_nAllocationCount * sizeof(T) );
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}
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}
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//-----------------------------------------------------------------------------
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// Memory deallocation
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlMemory<T>::Purge()
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{
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if (!IsExternallyAllocated())
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{
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if (m_pMemory)
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{
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free( (void*)m_pMemory );
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m_pMemory = 0;
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}
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m_nAllocationCount = 0;
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}
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}
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#endif//UTLMEMORY_H
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File diff suppressed because it is too large
Load Diff
@ -1,605 +0,0 @@
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// A growable array class that maintains a free list and keeps elements
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// in the same location
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//=============================================================================
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#ifndef UTLVECTOR_H
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#define UTLVECTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "port.h"
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#include <string.h>
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#include "utlmemory.h"
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//-----------------------------------------------------------------------------
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// The CUtlVector class:
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// A growable array class which doubles in size by default.
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// It will always keep all elements consecutive in memory, and may move the
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// elements around in memory (via a realloc) when elements are inserted or
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// removed. Clients should therefore refer to the elements of the vector
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// by index (they should *never* maintain pointers to elements in the vector).
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//-----------------------------------------------------------------------------
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template< class T >
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class CUtlVector
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{
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public:
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typedef T ElemType_t;
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// constructor, destructor
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CUtlVector( int growSize = 0, int initSize = 0 );
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CUtlVector( T* pMemory, int numElements );
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~CUtlVector();
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// Copy the array.
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CUtlVector<T>& operator=( const CUtlVector<T> &other );
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// element access
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T& operator[]( int i );
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T const& operator[]( int i ) const;
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T& Element( int i );
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T const& Element( int i ) const;
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// Gets the base address (can change when adding elements!)
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T* Base();
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T const* Base() const;
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// Returns the number of elements in the vector
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// SIZE IS DEPRECATED!
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int Count() const;
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int Size() const; // don't use me!
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// Is element index valid?
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bool IsValidIndex( int i ) const;
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static int InvalidIndex( void );
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// Adds an element, uses default constructor
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int AddToHead();
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int AddToTail();
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int InsertBefore( int elem );
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int InsertAfter( int elem );
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// Adds an element, uses copy constructor
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int AddToHead( T const& src );
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int AddToTail( T const& src );
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int InsertBefore( int elem, T const& src );
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int InsertAfter( int elem, T const& src );
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// Adds multiple elements, uses default constructor
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int AddMultipleToHead( int num );
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int AddMultipleToTail( int num, const T *pToCopy=NULL );
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int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); // If pToCopy is set, then it's an array of length 'num' and
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int InsertMultipleAfter( int elem, int num );
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// Calls RemoveAll() then AddMultipleToTail.
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void SetSize( int size );
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void SetCount( int count );
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// Calls SetSize and copies each element.
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void CopyArray( T const *pArray, int size );
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// Add the specified array to the tail.
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int AddVectorToTail( CUtlVector<T> const &src );
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// Finds an element (element needs operator== defined)
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int Find( T const& src ) const;
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bool HasElement( T const& src );
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// Makes sure we have enough memory allocated to store a requested # of elements
|
||||
void EnsureCapacity( int num );
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||||
|
||||
// Makes sure we have at least this many elements
|
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void EnsureCount( int num );
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// Element removal
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void FastRemove( int elem ); // doesn't preserve order
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void Remove( int elem ); // preserves order, shifts elements
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void FindAndRemove( T const& src ); // removes first occurrence of src, preserves order, shifts elements
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void RemoveMultiple( int elem, int num ); // preserves order, shifts elements
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void RemoveAll(); // doesn't deallocate memory
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// Memory deallocation
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void Purge();
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// Purges the list and calls delete on each element in it.
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void PurgeAndDeleteElements();
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// Set the size by which it grows when it needs to allocate more memory.
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void SetGrowSize( int size );
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protected:
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// Can't copy this unless we explicitly do it!
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CUtlVector( CUtlVector const& vec ) { Assert(0); }
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// Grows the vector
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void GrowVector( int num = 1 );
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// Shifts elements....
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void ShiftElementsRight( int elem, int num = 1 );
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void ShiftElementsLeft( int elem, int num = 1 );
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|
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// For easier access to the elements through the debugger
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void ResetDbgInfo();
|
||||
|
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CUtlMemory<T> m_Memory;
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int m_Size;
|
||||
|
||||
// For easier access to the elements through the debugger
|
||||
// it's in release builds so this can be used in libraries correctly
|
||||
T *m_pElements;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// For easier access to the elements through the debugger
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline void CUtlVector<T>::ResetDbgInfo()
|
||||
{
|
||||
m_pElements = m_Memory.Base();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// constructor, destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline CUtlVector<T>::CUtlVector( int growSize, int initSize ) :
|
||||
m_Memory(growSize, initSize), m_Size(0)
|
||||
{
|
||||
ResetDbgInfo();
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline CUtlVector<T>::CUtlVector( T* pMemory, int numElements ) :
|
||||
m_Memory(pMemory, numElements), m_Size(0)
|
||||
{
|
||||
ResetDbgInfo();
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline CUtlVector<T>::~CUtlVector()
|
||||
{
|
||||
Purge();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline CUtlVector<T>& CUtlVector<T>::operator=( const CUtlVector<T> &other )
|
||||
{
|
||||
CopyArray( other.Base(), other.Count() );
|
||||
return *this;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// element access
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline T& CUtlVector<T>::operator[]( int i )
|
||||
{
|
||||
Assert( IsValidIndex(i) );
|
||||
return m_Memory[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T const& CUtlVector<T>::operator[]( int i ) const
|
||||
{
|
||||
Assert( IsValidIndex(i) );
|
||||
return m_Memory[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T& CUtlVector<T>::Element( int i )
|
||||
{
|
||||
Assert( IsValidIndex(i) );
|
||||
return m_Memory[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T const& CUtlVector<T>::Element( int i ) const
|
||||
{
|
||||
Assert( IsValidIndex(i) );
|
||||
return m_Memory[i];
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Gets the base address (can change when adding elements!)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline T* CUtlVector<T>::Base()
|
||||
{
|
||||
return m_Memory.Base();
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline T const* CUtlVector<T>::Base() const
|
||||
{
|
||||
return m_Memory.Base();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Count
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::Size() const
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::Count() const
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Is element index valid?
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline bool CUtlVector<T>::IsValidIndex( int i ) const
|
||||
{
|
||||
return (i >= 0) && (i < m_Size);
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Returns in invalid index
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::InvalidIndex( void )
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Grows the vector
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlVector<T>::GrowVector( int num )
|
||||
{
|
||||
if (m_Size + num - 1 >= m_Memory.NumAllocated())
|
||||
{
|
||||
m_Memory.Grow( m_Size + num - m_Memory.NumAllocated() );
|
||||
}
|
||||
|
||||
m_Size += num;
|
||||
ResetDbgInfo();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Makes sure we have enough memory allocated to store a requested # of elements
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlVector<T>::EnsureCapacity( int num )
|
||||
{
|
||||
m_Memory.EnsureCapacity(num);
|
||||
ResetDbgInfo();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Makes sure we have at least this many elements
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlVector<T>::EnsureCount( int num )
|
||||
{
|
||||
if (Count() < num)
|
||||
AddMultipleToTail( num - Count() );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Shifts elements
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
void CUtlVector<T>::ShiftElementsRight( int elem, int num )
|
||||
{
|
||||
Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
|
||||
int numToMove = m_Size - elem - num;
|
||||
if ((numToMove > 0) && (num > 0))
|
||||
memmove( &Element(elem+num), &Element(elem), numToMove * sizeof(T) );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::ShiftElementsLeft( int elem, int num )
|
||||
{
|
||||
Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
|
||||
int numToMove = m_Size - elem - num;
|
||||
if ((numToMove > 0) && (num > 0))
|
||||
{
|
||||
memmove( &Element(elem), &Element(elem+num), numToMove * sizeof(T) );
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset( &Element(m_Size-num), 0xDD, num * sizeof(T) );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Adds an element, uses default constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::AddToHead()
|
||||
{
|
||||
return InsertBefore(0);
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::AddToTail()
|
||||
{
|
||||
return InsertBefore( m_Size );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::InsertAfter( int elem )
|
||||
{
|
||||
return InsertBefore( elem + 1 );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
int CUtlVector<T>::InsertBefore( int elem )
|
||||
{
|
||||
// Can insert at the end
|
||||
Assert( (elem == Count()) || IsValidIndex(elem) );
|
||||
|
||||
GrowVector();
|
||||
ShiftElementsRight(elem);
|
||||
Construct( &Element(elem) );
|
||||
return elem;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Adds an element, uses copy constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::AddToHead( T const& src )
|
||||
{
|
||||
return InsertBefore( 0, src );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::AddToTail( T const& src )
|
||||
{
|
||||
return InsertBefore( m_Size, src );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::InsertAfter( int elem, T const& src )
|
||||
{
|
||||
return InsertBefore( elem + 1, src );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
int CUtlVector<T>::InsertBefore( int elem, T const& src )
|
||||
{
|
||||
// Can insert at the end
|
||||
Assert( (elem == Count()) || IsValidIndex(elem) );
|
||||
|
||||
GrowVector();
|
||||
ShiftElementsRight(elem);
|
||||
CopyConstruct( &Element(elem), src );
|
||||
return elem;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Adds multiple elements, uses default constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::AddMultipleToHead( int num )
|
||||
{
|
||||
return InsertMultipleBefore( 0, num );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::AddMultipleToTail( int num, const T *pToCopy )
|
||||
{
|
||||
return InsertMultipleBefore( m_Size, num, pToCopy );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
int CUtlVector<T>::InsertMultipleAfter( int elem, int num )
|
||||
{
|
||||
return InsertMultipleBefore( elem + 1, num );
|
||||
}
|
||||
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::SetCount( int count )
|
||||
{
|
||||
RemoveAll();
|
||||
AddMultipleToTail( count );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline void CUtlVector<T>::SetSize( int size )
|
||||
{
|
||||
SetCount( size );
|
||||
}
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::CopyArray( T const *pArray, int size )
|
||||
{
|
||||
SetSize( size );
|
||||
for( int i=0; i < size; i++ )
|
||||
(*this)[i] = pArray[i];
|
||||
}
|
||||
|
||||
template< class T >
|
||||
int CUtlVector<T>::AddVectorToTail( CUtlVector const &src )
|
||||
{
|
||||
int base = Count();
|
||||
|
||||
// Make space.
|
||||
AddMultipleToTail( src.Count() );
|
||||
|
||||
// Copy the elements.
|
||||
for ( int i=0; i < src.Count(); i++ )
|
||||
(*this)[base + i] = src[i];
|
||||
|
||||
return base;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
inline int CUtlVector<T>::InsertMultipleBefore( int elem, int num, const T *pToInsert )
|
||||
{
|
||||
if( num == 0 )
|
||||
return elem;
|
||||
|
||||
// Can insert at the end
|
||||
Assert( (elem == Count()) || IsValidIndex(elem) );
|
||||
|
||||
GrowVector(num);
|
||||
ShiftElementsRight(elem, num);
|
||||
|
||||
// Invoke default constructors
|
||||
for (int i = 0; i < num; ++i)
|
||||
Construct( &Element(elem+i) );
|
||||
|
||||
// Copy stuff in?
|
||||
if ( pToInsert )
|
||||
{
|
||||
for ( int i=0; i < num; i++ )
|
||||
{
|
||||
Element( elem+i ) = pToInsert[i];
|
||||
}
|
||||
}
|
||||
|
||||
return elem;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Finds an element (element needs operator== defined)
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T >
|
||||
int CUtlVector<T>::Find( T const& src ) const
|
||||
{
|
||||
for ( int i = 0; i < Count(); ++i )
|
||||
{
|
||||
if (Element(i) == src)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
bool CUtlVector<T>::HasElement( T const& src )
|
||||
{
|
||||
return ( Find(src) >= 0 );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Element removal
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::FastRemove( int elem )
|
||||
{
|
||||
Assert( IsValidIndex(elem) );
|
||||
|
||||
Destruct( &Element(elem) );
|
||||
if (m_Size > 0)
|
||||
{
|
||||
memcpy( &Element(elem), &Element(m_Size-1), sizeof(T) );
|
||||
--m_Size;
|
||||
}
|
||||
}
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::Remove( int elem )
|
||||
{
|
||||
Destruct( &Element(elem) );
|
||||
ShiftElementsLeft(elem);
|
||||
--m_Size;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::FindAndRemove( T const& src )
|
||||
{
|
||||
int elem = Find( src );
|
||||
if ( elem != -1 )
|
||||
{
|
||||
Remove( elem );
|
||||
}
|
||||
}
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::RemoveMultiple( int elem, int num )
|
||||
{
|
||||
Assert( IsValidIndex(elem) );
|
||||
Assert( elem + num <= Count() );
|
||||
|
||||
for (int i = elem + num; --i >= elem; )
|
||||
Destruct(&Element(i));
|
||||
|
||||
ShiftElementsLeft(elem, num);
|
||||
m_Size -= num;
|
||||
}
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::RemoveAll()
|
||||
{
|
||||
for (int i = m_Size; --i >= 0; )
|
||||
Destruct(&Element(i));
|
||||
|
||||
m_Size = 0;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Memory deallocation
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::Purge()
|
||||
{
|
||||
RemoveAll();
|
||||
m_Memory.Purge( );
|
||||
ResetDbgInfo();
|
||||
}
|
||||
|
||||
|
||||
template<class T>
|
||||
inline void CUtlVector<T>::PurgeAndDeleteElements()
|
||||
{
|
||||
for( int i=0; i < m_Size; i++ )
|
||||
delete Element(i);
|
||||
|
||||
Purge();
|
||||
}
|
||||
|
||||
|
||||
template< class T >
|
||||
void CUtlVector<T>::SetGrowSize( int size )
|
||||
{
|
||||
m_Memory.SetGrowSize( size );
|
||||
}
|
||||
|
||||
|
||||
#endif//UTLVECTOR_H
|
@ -25,8 +25,6 @@ from your version.
|
||||
#ifndef VGUI_MAIN_H
|
||||
#define VGUI_MAIN_H
|
||||
|
||||
#define Assert(x)
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
|
@ -86,9 +86,9 @@ def build(bld):
|
||||
|
||||
libs.append('VGUI')
|
||||
|
||||
source = bld.path.ant_glob(['*.cpp'])
|
||||
source = bld.path.ant_glob(['*.cpp', 'miniutl/utlvector.cpp', 'miniutl/utlmemory.cpp'])
|
||||
|
||||
includes = [ '.', '../common', '../engine' ]
|
||||
includes = [ '.', 'miniutl/', '../common', '../engine' ]
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
|
Loading…
x
Reference in New Issue
Block a user