mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-12 16:18:01 +00:00
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
This commit is contained in:
parent
5d20d24ebc
commit
74a2dbeb91
@ -97,6 +97,18 @@ static struct
|
||||
uint64_t update;
|
||||
} gl2wrap_matrix;
|
||||
|
||||
//#define QUAD_BATCH
|
||||
|
||||
#ifdef QUAD_BATCH
|
||||
static struct
|
||||
{
|
||||
unsigned int texture;
|
||||
unsigned int flags;
|
||||
GLboolean active;
|
||||
} gl2wrap_quad;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
static const int gl2wrap_attr_size[GL2_ATTR_MAX] = { 3, 4, 2, 2 };
|
||||
|
||||
@ -123,12 +135,27 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
|
||||
static GLboolean alpha_test_state;
|
||||
static GLboolean fogging;
|
||||
|
||||
|
||||
static void APIENTRY (*rpglEnable)(GLenum e);
|
||||
static void APIENTRY (*rpglDisable)(GLenum e);
|
||||
static void APIENTRY (*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
|
||||
static void APIENTRY (*rpglDrawArrays )(GLenum mode, GLint first, GLsizei count);
|
||||
static void APIENTRY (*rpglDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
||||
static void APIENTRY (*rpglBindBufferARB)( GLenum buf, GLuint obj);
|
||||
#ifdef QUAD_BATCH
|
||||
void GL2_FlushPrims( void );
|
||||
static void APIENTRY (*rpglBindTexture)( GLenum tex, GLuint obj);
|
||||
static void APIENTRY GL2_BindTexture( GLenum tex, GLuint obj)
|
||||
{
|
||||
if( gl2wrap_quad.texture != obj )
|
||||
{
|
||||
GL2_FlushPrims();
|
||||
gl2wrap_quad.texture = obj;
|
||||
}
|
||||
rpglBindTexture( tex, obj );
|
||||
}
|
||||
#endif
|
||||
|
||||
static char *GL_PrintInfoLog( GLhandleARB object )
|
||||
{
|
||||
static char msg[8192];
|
||||
@ -289,12 +316,14 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
|
||||
prog->ufog = pglGetUniformLocationARB( glprog, "uFog" );
|
||||
prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" );
|
||||
|
||||
pglUseProgramObjectARB( glprog );
|
||||
// these never change
|
||||
if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD0 ) && prog->utex0 >= 0 )
|
||||
pglUniform1iARB( prog->utex0, 0 );
|
||||
if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD1 ) && prog->utex1 >= 0 )
|
||||
pglUniform1iARB( prog->utex1, 1 );
|
||||
|
||||
if( gl2wrap.cur_prog )
|
||||
pglUseProgramObjectARB( gl2wrap.cur_prog->glprog );
|
||||
prog->glprog = glprog;
|
||||
|
||||
gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generated progs for 0x%04x\n", flags );
|
||||
@ -333,8 +362,11 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
|
||||
gl2wrap.cur_prog = prog;
|
||||
return prog;
|
||||
}
|
||||
|
||||
#ifdef QUAD_BATCH
|
||||
#define TRIQUADS_SIZE 16384
|
||||
#else
|
||||
#define TRIQUADS_SIZE 256
|
||||
#endif
|
||||
unsigned short triquads_array[ TRIQUADS_SIZE * 6 ];
|
||||
|
||||
int GL2_ShimInit( void )
|
||||
@ -432,16 +464,36 @@ void GL2_ShimShutdown( void )
|
||||
|
||||
void GL2_ShimEndFrame( void )
|
||||
{
|
||||
#ifdef QUAD_BATCH
|
||||
GL2_FlushPrims();
|
||||
#endif
|
||||
gl2wrap.end = gl2wrap.begin = 0;
|
||||
}
|
||||
|
||||
static void APIENTRY GL2_Begin( GLenum prim )
|
||||
{
|
||||
int i;
|
||||
|
||||
#ifdef QUAD_BATCH
|
||||
if( gl2wrap.prim == GL_QUADS && gl2wrap_quad.active )
|
||||
{
|
||||
GLuint flags = gl2wrap.cur_flags;
|
||||
GLuint flags2 = gl2wrap.cur_flags;
|
||||
|
||||
if( gl2wrap_quad.flags != flags || prim != GL_QUADS )
|
||||
{
|
||||
|
||||
GL2_FlushPrims();
|
||||
}
|
||||
else if( gl2wrap_quad.flags == flags && prim == GL_QUADS )
|
||||
return;
|
||||
}
|
||||
gl2wrap_quad.active = false;
|
||||
#endif
|
||||
gl2wrap.prim = prim;
|
||||
gl2wrap.begin = gl2wrap.end;
|
||||
// pos always enabled
|
||||
gl2wrap.cur_flags = 1 << GL2_ATTR_POS;
|
||||
gl2wrap.cur_flags |= 1 << GL2_ATTR_POS;
|
||||
// disable all vertex attrib pointers
|
||||
if(gl2wrap.vao)
|
||||
pglBindVertexArray(gl2wrap.vao);
|
||||
@ -450,14 +502,12 @@ static void APIENTRY GL2_Begin( GLenum prim )
|
||||
pglDisableVertexAttribArrayARB( i );
|
||||
}
|
||||
|
||||
|
||||
static void APIENTRY GL2_End( void )
|
||||
void GL2_FlushPrims( void )
|
||||
{
|
||||
int i;
|
||||
gl2wrap_prog_t *prog;
|
||||
GLuint flags = gl2wrap.cur_flags;
|
||||
GLint count = gl2wrap.end - gl2wrap.begin;
|
||||
|
||||
gl2wrap_prog_t *prog;
|
||||
if ( !gl2wrap.prim || !count )
|
||||
goto _leave; // end without begin
|
||||
|
||||
@ -493,7 +543,9 @@ static void APIENTRY GL2_End( void )
|
||||
#if 1 //def XASH_GLES
|
||||
if(gl2wrap.prim == GL_QUADS)
|
||||
{
|
||||
if(rpglDrawRangeElements)
|
||||
if(count == 4)
|
||||
rpglDrawArrays( GL_TRIANGLE_FAN, 0, count );
|
||||
else if(rpglDrawRangeElements)
|
||||
rpglDrawRangeElements( GL_TRIANGLES, 0, count, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, triquads_array );
|
||||
else
|
||||
rpglDrawElements( GL_TRIANGLES, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, triquads_array );
|
||||
@ -512,6 +564,30 @@ _leave:
|
||||
gl2wrap.prim = GL_NONE;
|
||||
gl2wrap.begin = gl2wrap.end;
|
||||
gl2wrap.cur_flags = 0;
|
||||
#ifdef QUAD_BATCH
|
||||
gl2wrap_quad.active = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void APIENTRY GL2_End( void )
|
||||
{
|
||||
int i;
|
||||
#ifdef QUAD_BATCH
|
||||
if( gl2wrap.prim == GL_QUADS )
|
||||
{
|
||||
GLuint flags = gl2wrap.cur_flags;
|
||||
// enable alpha test and fog if needed
|
||||
/*if ( alpha_test_state )
|
||||
flags |= 1 << GL2_FLAG_ALPHA_TEST;
|
||||
if ( fogging )
|
||||
flags |= 1 << GL2_FLAG_FOG;*/
|
||||
gl2wrap_quad.flags = flags;
|
||||
gl2wrap_quad.active = 1;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
GL2_FlushPrims();
|
||||
}
|
||||
|
||||
static void (* APIENTRY rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||||
@ -599,11 +675,22 @@ static void APIENTRY GL2_Vertex3fv( const GLfloat *v )
|
||||
|
||||
static void APIENTRY GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
|
||||
{
|
||||
#ifdef QUAD_BATCH
|
||||
if(gl2wrap_quad.active)
|
||||
{
|
||||
if( !(gl2wrap.color[0] == r && gl2wrap.color[1] == g && gl2wrap.color[2] == b && gl2wrap.color[3] == a) )
|
||||
GL2_FlushPrims();
|
||||
}
|
||||
#endif
|
||||
gl2wrap.color[0] = r;
|
||||
gl2wrap.color[1] = g;
|
||||
gl2wrap.color[2] = b;
|
||||
gl2wrap.color[3] = a;
|
||||
gl2wrap.uchanged = GL_TRUE;
|
||||
#ifdef QUAD_BATCH
|
||||
if(gl2wrap_quad.active)
|
||||
return;
|
||||
#endif
|
||||
if ( gl2wrap.prim )
|
||||
{
|
||||
// HACK: enable color attribute if we're using color inside a Begin-End pair
|
||||
@ -688,6 +775,10 @@ static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val )
|
||||
|
||||
static void APIENTRY GL2_Enable( GLenum e )
|
||||
{
|
||||
#ifdef QUAD_BATCH
|
||||
if( e == GL_BLEND || e == GL_ALPHA_TEST )
|
||||
GL2_FlushPrims();
|
||||
#endif
|
||||
if( e == GL_TEXTURE_2D )
|
||||
{}
|
||||
else if( e == GL_FOG )
|
||||
@ -700,6 +791,11 @@ static void APIENTRY GL2_Enable( GLenum e )
|
||||
|
||||
static void APIENTRY GL2_Disable( GLenum e )
|
||||
{
|
||||
#ifdef QUAD_BATCH
|
||||
if( e == GL_BLEND || e == GL_ALPHA_TEST )
|
||||
GL2_FlushPrims();
|
||||
#endif
|
||||
|
||||
if( e == GL_TEXTURE_2D )
|
||||
{}
|
||||
else if( e == GL_FOG )
|
||||
@ -717,6 +813,9 @@ static void APIENTRY GL2_MatrixMode( GLenum m )
|
||||
{
|
||||
// if(gl2wrap_matrix.mode == m)
|
||||
// return;
|
||||
#ifdef QUAD_BATCH
|
||||
GL2_FlushPrims();
|
||||
#endif
|
||||
gl2wrap_matrix.mode = m;
|
||||
switch( m )
|
||||
{
|
||||
@ -888,6 +987,10 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
||||
{
|
||||
unsigned int flags = gl2wrap_arrays.flags;
|
||||
gl2wrap_prog_t *prog;
|
||||
#ifdef QUAD_BATCH
|
||||
GL2_FlushPrims();
|
||||
#endif
|
||||
|
||||
if ( alpha_test_state )
|
||||
flags |= 1 << GL2_FLAG_ALPHA_TEST;
|
||||
if ( fogging )
|
||||
@ -904,10 +1007,12 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
||||
pglEnableVertexAttribArrayARB( prog->attridx[i] );
|
||||
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.ptr[i].vbo );
|
||||
pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_arrays.ptr[i].size, gl2wrap_arrays.ptr[i].type, i == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[i].stride, gl2wrap_arrays.ptr[i].userptr );
|
||||
/*
|
||||
if(i == GL2_ATTR_TEXCOORD0)
|
||||
pglUniform1iARB( prog->utex0, 0 );
|
||||
if(i == GL2_ATTR_TEXCOORD1)
|
||||
pglUniform1iARB( prog->utex1, 1 );
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1032,5 +1137,8 @@ void GL2_ShimInstall( void )
|
||||
GL2_OVERRIDE_PTR( VertexPointer )
|
||||
GL2_OVERRIDE_PTR( ColorPointer )
|
||||
GL2_OVERRIDE_PTR( TexCoordPointer )
|
||||
#ifdef QUAD_BATCH
|
||||
GL2_OVERRIDE_PTR_B( BindTexture )
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user