mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-12 16:18:01 +00:00
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
This commit is contained in:
parent
5d20d24ebc
commit
74a2dbeb91
@ -97,6 +97,18 @@ static struct
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uint64_t update;
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uint64_t update;
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} gl2wrap_matrix;
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} gl2wrap_matrix;
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//#define QUAD_BATCH
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#ifdef QUAD_BATCH
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static struct
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{
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unsigned int texture;
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unsigned int flags;
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GLboolean active;
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} gl2wrap_quad;
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#endif
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static const int gl2wrap_attr_size[GL2_ATTR_MAX] = { 3, 4, 2, 2 };
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static const int gl2wrap_attr_size[GL2_ATTR_MAX] = { 3, 4, 2, 2 };
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@ -123,12 +135,27 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
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static GLboolean alpha_test_state;
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static GLboolean alpha_test_state;
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static GLboolean fogging;
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static GLboolean fogging;
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static void APIENTRY (*rpglEnable)(GLenum e);
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static void APIENTRY (*rpglEnable)(GLenum e);
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static void APIENTRY (*rpglDisable)(GLenum e);
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static void APIENTRY (*rpglDisable)(GLenum e);
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static void APIENTRY (*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
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static void APIENTRY (*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
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static void APIENTRY (*rpglDrawArrays )(GLenum mode, GLint first, GLsizei count);
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static void APIENTRY (*rpglDrawArrays )(GLenum mode, GLint first, GLsizei count);
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static void APIENTRY (*rpglDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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static void APIENTRY (*rpglDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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static void APIENTRY (*rpglBindBufferARB)( GLenum buf, GLuint obj);
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static void APIENTRY (*rpglBindBufferARB)( GLenum buf, GLuint obj);
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#ifdef QUAD_BATCH
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void GL2_FlushPrims( void );
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static void APIENTRY (*rpglBindTexture)( GLenum tex, GLuint obj);
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static void APIENTRY GL2_BindTexture( GLenum tex, GLuint obj)
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{
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if( gl2wrap_quad.texture != obj )
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{
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GL2_FlushPrims();
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gl2wrap_quad.texture = obj;
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}
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rpglBindTexture( tex, obj );
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}
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#endif
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static char *GL_PrintInfoLog( GLhandleARB object )
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static char *GL_PrintInfoLog( GLhandleARB object )
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{
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{
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static char msg[8192];
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static char msg[8192];
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@ -289,12 +316,14 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
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prog->ufog = pglGetUniformLocationARB( glprog, "uFog" );
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prog->ufog = pglGetUniformLocationARB( glprog, "uFog" );
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prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" );
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prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" );
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pglUseProgramObjectARB( glprog );
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// these never change
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// these never change
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD0 ) && prog->utex0 >= 0 )
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD0 ) && prog->utex0 >= 0 )
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pglUniform1iARB( prog->utex0, 0 );
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pglUniform1iARB( prog->utex0, 0 );
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD1 ) && prog->utex1 >= 0 )
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if ( prog->flags & ( 1U << GL2_ATTR_TEXCOORD1 ) && prog->utex1 >= 0 )
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pglUniform1iARB( prog->utex1, 1 );
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pglUniform1iARB( prog->utex1, 1 );
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if( gl2wrap.cur_prog )
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pglUseProgramObjectARB( gl2wrap.cur_prog->glprog );
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prog->glprog = glprog;
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prog->glprog = glprog;
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generated progs for 0x%04x\n", flags );
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_GetProg(): Generated progs for 0x%04x\n", flags );
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@ -333,8 +362,11 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
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gl2wrap.cur_prog = prog;
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gl2wrap.cur_prog = prog;
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return prog;
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return prog;
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}
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}
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#ifdef QUAD_BATCH
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#define TRIQUADS_SIZE 16384
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#else
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#define TRIQUADS_SIZE 256
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#define TRIQUADS_SIZE 256
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#endif
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unsigned short triquads_array[ TRIQUADS_SIZE * 6 ];
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unsigned short triquads_array[ TRIQUADS_SIZE * 6 ];
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int GL2_ShimInit( void )
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int GL2_ShimInit( void )
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@ -432,16 +464,36 @@ void GL2_ShimShutdown( void )
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void GL2_ShimEndFrame( void )
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void GL2_ShimEndFrame( void )
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{
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{
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#ifdef QUAD_BATCH
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GL2_FlushPrims();
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#endif
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gl2wrap.end = gl2wrap.begin = 0;
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gl2wrap.end = gl2wrap.begin = 0;
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}
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}
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static void APIENTRY GL2_Begin( GLenum prim )
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static void APIENTRY GL2_Begin( GLenum prim )
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{
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{
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int i;
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int i;
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#ifdef QUAD_BATCH
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if( gl2wrap.prim == GL_QUADS && gl2wrap_quad.active )
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{
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GLuint flags = gl2wrap.cur_flags;
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GLuint flags2 = gl2wrap.cur_flags;
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if( gl2wrap_quad.flags != flags || prim != GL_QUADS )
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{
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GL2_FlushPrims();
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}
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else if( gl2wrap_quad.flags == flags && prim == GL_QUADS )
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return;
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}
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gl2wrap_quad.active = false;
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#endif
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gl2wrap.prim = prim;
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gl2wrap.prim = prim;
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gl2wrap.begin = gl2wrap.end;
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gl2wrap.begin = gl2wrap.end;
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// pos always enabled
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// pos always enabled
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gl2wrap.cur_flags = 1 << GL2_ATTR_POS;
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gl2wrap.cur_flags |= 1 << GL2_ATTR_POS;
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// disable all vertex attrib pointers
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// disable all vertex attrib pointers
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if(gl2wrap.vao)
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if(gl2wrap.vao)
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pglBindVertexArray(gl2wrap.vao);
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pglBindVertexArray(gl2wrap.vao);
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@ -450,14 +502,12 @@ static void APIENTRY GL2_Begin( GLenum prim )
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pglDisableVertexAttribArrayARB( i );
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pglDisableVertexAttribArrayARB( i );
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}
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}
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void GL2_FlushPrims( void )
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static void APIENTRY GL2_End( void )
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{
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{
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int i;
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int i;
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gl2wrap_prog_t *prog;
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GLuint flags = gl2wrap.cur_flags;
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GLuint flags = gl2wrap.cur_flags;
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GLint count = gl2wrap.end - gl2wrap.begin;
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GLint count = gl2wrap.end - gl2wrap.begin;
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gl2wrap_prog_t *prog;
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if ( !gl2wrap.prim || !count )
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if ( !gl2wrap.prim || !count )
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goto _leave; // end without begin
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goto _leave; // end without begin
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@ -493,10 +543,12 @@ static void APIENTRY GL2_End( void )
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#if 1 //def XASH_GLES
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#if 1 //def XASH_GLES
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if(gl2wrap.prim == GL_QUADS)
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if(gl2wrap.prim == GL_QUADS)
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{
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{
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if(rpglDrawRangeElements)
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if(count == 4)
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rpglDrawRangeElements(GL_TRIANGLES, 0, count, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, triquads_array);
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rpglDrawArrays( GL_TRIANGLE_FAN, 0, count );
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else if(rpglDrawRangeElements)
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rpglDrawRangeElements( GL_TRIANGLES, 0, count, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, triquads_array );
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else
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else
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rpglDrawElements(GL_TRIANGLES, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, triquads_array);
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rpglDrawElements( GL_TRIANGLES, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, triquads_array );
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}
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}
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else if( gl2wrap.prim == GL_POLYGON )
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else if( gl2wrap.prim == GL_POLYGON )
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rpglDrawArrays( GL_TRIANGLE_FAN, 0, count );
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rpglDrawArrays( GL_TRIANGLE_FAN, 0, count );
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@ -512,6 +564,30 @@ _leave:
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gl2wrap.prim = GL_NONE;
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gl2wrap.prim = GL_NONE;
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gl2wrap.begin = gl2wrap.end;
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gl2wrap.begin = gl2wrap.end;
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gl2wrap.cur_flags = 0;
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gl2wrap.cur_flags = 0;
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#ifdef QUAD_BATCH
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gl2wrap_quad.active = 0;
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#endif
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}
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static void APIENTRY GL2_End( void )
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{
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int i;
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#ifdef QUAD_BATCH
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if( gl2wrap.prim == GL_QUADS )
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{
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GLuint flags = gl2wrap.cur_flags;
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// enable alpha test and fog if needed
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/*if ( alpha_test_state )
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flags |= 1 << GL2_FLAG_ALPHA_TEST;
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if ( fogging )
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flags |= 1 << GL2_FLAG_FOG;*/
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gl2wrap_quad.flags = flags;
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gl2wrap_quad.active = 1;
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return;
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}
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#endif
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GL2_FlushPrims();
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}
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}
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static void (* APIENTRY rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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static void (* APIENTRY rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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@ -599,11 +675,22 @@ static void APIENTRY GL2_Vertex3fv( const GLfloat *v )
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static void APIENTRY GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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static void APIENTRY GL2_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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{
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{
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#ifdef QUAD_BATCH
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if(gl2wrap_quad.active)
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{
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if( !(gl2wrap.color[0] == r && gl2wrap.color[1] == g && gl2wrap.color[2] == b && gl2wrap.color[3] == a) )
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GL2_FlushPrims();
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}
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#endif
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gl2wrap.color[0] = r;
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gl2wrap.color[0] = r;
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gl2wrap.color[1] = g;
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gl2wrap.color[1] = g;
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gl2wrap.color[2] = b;
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gl2wrap.color[2] = b;
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gl2wrap.color[3] = a;
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gl2wrap.color[3] = a;
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gl2wrap.uchanged = GL_TRUE;
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gl2wrap.uchanged = GL_TRUE;
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#ifdef QUAD_BATCH
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if(gl2wrap_quad.active)
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return;
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#endif
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if ( gl2wrap.prim )
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if ( gl2wrap.prim )
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{
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{
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// HACK: enable color attribute if we're using color inside a Begin-End pair
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// HACK: enable color attribute if we're using color inside a Begin-End pair
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@ -688,6 +775,10 @@ static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val )
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static void APIENTRY GL2_Enable( GLenum e )
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static void APIENTRY GL2_Enable( GLenum e )
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{
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{
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#ifdef QUAD_BATCH
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if( e == GL_BLEND || e == GL_ALPHA_TEST )
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GL2_FlushPrims();
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#endif
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if( e == GL_TEXTURE_2D )
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if( e == GL_TEXTURE_2D )
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{}
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{}
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else if( e == GL_FOG )
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else if( e == GL_FOG )
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@ -700,6 +791,11 @@ static void APIENTRY GL2_Enable( GLenum e )
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static void APIENTRY GL2_Disable( GLenum e )
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static void APIENTRY GL2_Disable( GLenum e )
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{
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{
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#ifdef QUAD_BATCH
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if( e == GL_BLEND || e == GL_ALPHA_TEST )
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GL2_FlushPrims();
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#endif
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if( e == GL_TEXTURE_2D )
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if( e == GL_TEXTURE_2D )
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{}
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{}
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else if( e == GL_FOG )
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else if( e == GL_FOG )
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@ -717,6 +813,9 @@ static void APIENTRY GL2_MatrixMode( GLenum m )
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{
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{
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// if(gl2wrap_matrix.mode == m)
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// if(gl2wrap_matrix.mode == m)
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// return;
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// return;
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#ifdef QUAD_BATCH
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GL2_FlushPrims();
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#endif
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gl2wrap_matrix.mode = m;
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gl2wrap_matrix.mode = m;
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switch( m )
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switch( m )
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{
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{
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@ -888,6 +987,10 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
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{
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{
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unsigned int flags = gl2wrap_arrays.flags;
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unsigned int flags = gl2wrap_arrays.flags;
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gl2wrap_prog_t *prog;
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gl2wrap_prog_t *prog;
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#ifdef QUAD_BATCH
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GL2_FlushPrims();
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#endif
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if ( alpha_test_state )
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if ( alpha_test_state )
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flags |= 1 << GL2_FLAG_ALPHA_TEST;
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flags |= 1 << GL2_FLAG_ALPHA_TEST;
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if ( fogging )
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if ( fogging )
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@ -904,10 +1007,12 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
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pglEnableVertexAttribArrayARB( prog->attridx[i] );
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pglEnableVertexAttribArrayARB( prog->attridx[i] );
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.ptr[i].vbo );
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.ptr[i].vbo );
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pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_arrays.ptr[i].size, gl2wrap_arrays.ptr[i].type, i == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[i].stride, gl2wrap_arrays.ptr[i].userptr );
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pglVertexAttribPointerARB( prog->attridx[i], gl2wrap_arrays.ptr[i].size, gl2wrap_arrays.ptr[i].type, i == GL2_ATTR_COLOR, gl2wrap_arrays.ptr[i].stride, gl2wrap_arrays.ptr[i].userptr );
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/*
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if(i == GL2_ATTR_TEXCOORD0)
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if(i == GL2_ATTR_TEXCOORD0)
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pglUniform1iARB( prog->utex0, 0 );
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pglUniform1iARB( prog->utex0, 0 );
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if(i == GL2_ATTR_TEXCOORD1)
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if(i == GL2_ATTR_TEXCOORD1)
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pglUniform1iARB( prog->utex1, 1 );
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pglUniform1iARB( prog->utex1, 1 );
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*/
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}
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}
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else
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else
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{
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{
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@ -1032,5 +1137,8 @@ void GL2_ShimInstall( void )
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GL2_OVERRIDE_PTR( VertexPointer )
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GL2_OVERRIDE_PTR( VertexPointer )
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GL2_OVERRIDE_PTR( ColorPointer )
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GL2_OVERRIDE_PTR( ColorPointer )
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GL2_OVERRIDE_PTR( TexCoordPointer )
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GL2_OVERRIDE_PTR( TexCoordPointer )
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#ifdef QUAD_BATCH
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GL2_OVERRIDE_PTR_B( BindTexture )
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#endif
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}
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}
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#endif
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#endif
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