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@ -2284,7 +2284,7 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra |
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pglEnableClientState( GL_VERTEX_ARRAY ); |
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pglEnableClientState( GL_VERTEX_ARRAY ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t,pos) ); |
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pglVertexPointer( 3, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t,pos) ); |
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} |
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} |
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vboarray.astate = VBO_ARRAY_STATIC; |
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// setup multitexture
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// setup multitexture
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if( drawtextures && vboarray.tstate != VBO_TEXTURE_MAIN ) |
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if( drawtextures && vboarray.tstate != VBO_TEXTURE_MAIN ) |
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@ -2297,7 +2297,7 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra |
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vboarray.tstate = VBO_TEXTURE_MAIN; |
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vboarray.tstate = VBO_TEXTURE_MAIN; |
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} |
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} |
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if( drawlightmap && vboarray.lstate != VBO_LIGHTMAP_STATIC ) |
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if( drawlightmap && (vboarray.lstate != VBO_LIGHTMAP_STATIC || vboarray.astate == VBO_ARRAY_DECAL ) ) |
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{ |
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{ |
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// set lightmap texenv
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// set lightmap texenv
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if( mtst.lm ) |
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if( mtst.lm ) |
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@ -2309,6 +2309,7 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra |
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R_SetLightmap(); |
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R_SetLightmap(); |
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vboarray.lstate = VBO_LIGHTMAP_STATIC; |
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vboarray.lstate = VBO_LIGHTMAP_STATIC; |
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} |
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} |
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vboarray.astate = VBO_ARRAY_STATIC; |
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R_SetDecalMode( false ); |
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R_SetDecalMode( false ); |
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} |
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} |
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} |
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} |
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