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https://github.com/YGGverse/xash3d-fwgs.git
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commit
73cf465ce4
16
wscript
16
wscript
@ -109,19 +109,19 @@ def configure(conf):
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conf.options.GLWES = True
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conf.options.GLWES = True
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conf.options.GL = False
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conf.options.GL = False
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# print(conf.options.ALLOW64)
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# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
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# Because compatibility with original GoldSrc
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conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
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if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU in ['x86_64']:
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conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
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conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
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if not conf.env.BIT32_ALLOW64:
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Logs.info('WARNING: will build engine for 32-bit target')
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else:
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conf.env.BIT32_ALLOW64 = True
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conf.env.BIT32_MANDATORY = not conf.env.BIT32_ALLOW64
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conf.load('force_32bit')
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conf.load('force_32bit')
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if conf.env.DEST_OS2 != 'android':
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if conf.env.DEST_OS2 != 'android':
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conf.load('sdl2')
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conf.load('sdl2')
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if conf.env.DEST_SIZEOF_VOID_P == 4:
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Logs.info('NOTE: will build engine for 32-bit target')
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else:
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Logs.warn('WARNING: 64-bit engine may be unstable')
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linker_flags = {
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linker_flags = {
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'common': {
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'common': {
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
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'msvc': ['/DEBUG'], # always create PDB, doesn't affect result binaries
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