From 7205f2d4faf075946371d766b0019472784a3337 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Sun, 13 Jan 2019 18:19:35 +0500 Subject: [PATCH] sound: sdl: use SDL_setenv for crossplatform --- engine/platform/sdl/s_sdl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/platform/sdl/s_sdl.c b/engine/platform/sdl/s_sdl.c index a9e16faf..1dfd362b 100644 --- a/engine/platform/sdl/s_sdl.c +++ b/engine/platform/sdl/s_sdl.c @@ -76,8 +76,8 @@ qboolean SNDDMA_Init( void *hInst ) // even if we don't have PA // we still can safely set env variables - setenv( "PULSE_PROP_application.name", GI->title, 1 ); - setenv( "PULSE_PROP_media.role", "game", 1 ); + SDL_setenv( "PULSE_PROP_application.name", GI->title, 1 ); + SDL_setenv( "PULSE_PROP_media.role", "game", 1 ); memset( &desired, 0, sizeof( desired ) ); desired.freq = SOUND_DMA_SPEED;