diff --git a/engine/platform/sdl/s_sdl.c b/engine/platform/sdl/s_sdl.c index a9e16faf..1dfd362b 100644 --- a/engine/platform/sdl/s_sdl.c +++ b/engine/platform/sdl/s_sdl.c @@ -76,8 +76,8 @@ qboolean SNDDMA_Init( void *hInst ) // even if we don't have PA // we still can safely set env variables - setenv( "PULSE_PROP_application.name", GI->title, 1 ); - setenv( "PULSE_PROP_media.role", "game", 1 ); + SDL_setenv( "PULSE_PROP_application.name", GI->title, 1 ); + SDL_setenv( "PULSE_PROP_media.role", "game", 1 ); memset( &desired, 0, sizeof( desired ) ); desired.freq = SOUND_DMA_SPEED;