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engine: common: cfgscript.c: change wrong variable type to fix compilation.
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@ -214,7 +214,7 @@ int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename )
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parserstate_t state = { 0 };
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qboolean success = false;
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int count = 0;
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long length = 0;
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fs_offset_t length = 0;
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char *start;
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state.filename = scriptfilename;
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@ -284,7 +284,7 @@ int CSCR_LoadDefaultCVars( const char *scriptfilename )
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parserstate_t state = { 0 };
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qboolean success = false;
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int count = 0;
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long length = 0;
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fs_offset_t length = 0;
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char *start;
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state.filename = scriptfilename;
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