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engine: client: correctly named values in net_speeds stats
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@ -183,8 +183,18 @@ void SCR_NetSpeeds( void )
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if( cur_clfps > max_clfps ) max_clfps = cur_clfps;
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if( cur_clfps > max_clfps ) max_clfps = cur_clfps;
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}
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}
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Q_snprintf( msg, sizeof( msg ), "sv fps: ^1%4i min, ^3%4i cur, ^2%4i max\ncl fps: ^1%4i min, ^3%4i cur, ^2%4i max\nGame Time: %02d:%02d\nTotal received from server: %s\nTotal sent to server: %s\n",
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Q_snprintf( msg, sizeof( msg ),
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min_svfps, cur_svfps, max_svfps, min_clfps, cur_clfps, max_clfps, (int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received ), Q_memprint( cls.netchan.total_sended ));
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"Updaterate: ^1%2i min, ^3%2i cur, ^2%2i max\n"
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"Client FPS: ^1%i min, ^3%3i cur, ^2%3i max\n"
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"Game Time: %02d:%02d\n"
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"Total received from server: %s\n"
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"Total sent to server: %s\n",
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min_svfps, cur_svfps, max_svfps,
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min_clfps, cur_clfps, max_clfps,
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(int)(time / 60.0f ), (int)fmod( time, 60.0f ),
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Q_memprint( cls.netchan.total_received ),
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Q_memprint( cls.netchan.total_sended )
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);
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x = refState.width - 320;
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x = refState.width - 320;
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y = 384;
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y = 384;
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