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ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
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@ -1418,9 +1418,11 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags )
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// copy initial params
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// copy initial params
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Q_strncpy( tex->name, name, sizeof( tex->name ));
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Q_strncpy( tex->name, name, sizeof( tex->name ));
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if( FBitSet( flags, TF_SKYSIDE ))
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if( FBitSet( flags, TF_SKYSIDE ))
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tex->texnum = tr.skyboxbasenum++;
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tex->texnum = tr.skyboxbasenum++;
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else tex->texnum = i; // texnum is used for fast acess into gl_textures array too
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else pglGenTextures( 1, &tex->texnum );
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tex->flags = flags;
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tex->flags = flags;
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// add to hash table
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// add to hash table
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