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engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
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@ -95,12 +95,16 @@ byte *Sound_Copy( size_t size )
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uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
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{
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string name;
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file_t *f;
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wavehdr_t wav;
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size_t filesize;
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uint msecs;
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f = FS_Open( filepath, "rb", false );
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Q_strncpy( name, filepath, sizeof( filepath ));
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COM_FixSlashes( name );
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f = FS_Open( name, "rb", false );
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if( !f )
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return 0;
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