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engine: client: wrong check order, fix previous commit
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@ -832,9 +832,9 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
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// but we need to properly run prediction and avoid potential memory
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// corruption
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// either debug this, or remove when old protocol will be dropped!!!
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if( cls.legacymode )
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if( pmove->player_index < 0 )
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{
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if( pmove->player_index < 0 )
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if( cls.legacymode )
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{
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pmove->player_index = bound( 0, cl.playernum, cl.maxclients - 1 );
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}
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