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engine: client: fix sound not spatialized correctly, remove unused field from rawchan
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@ -1378,17 +1378,13 @@ qboolean CL_GetEntitySpatialization( channel_t *ch )
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ent = CL_GetEntityByIndex( ch->entnum );
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ent = CL_GetEntityByIndex( ch->entnum );
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// entity is not present on the client but has valid origin
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// entity is not present on the client but has valid origin
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if( !ent || !ent->index || ent->curstate.messagenum == 0 )
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if( !ent || !ent->model || ent->curstate.messagenum != cl.parsecount )
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return valid_origin;
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return valid_origin;
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#if 0
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VectorCopy( ent->origin, ch->origin );
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// uncomment this if you want enable additional check by PVS
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if( ent->curstate.messagenum != cl.parsecount )
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if( ent->model->type == mod_brush )
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return valid_origin;
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VectorAverage( ent->curstate.mins, ent->curstate.maxs, ch->origin );
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#endif
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// setup origin
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VectorAverage( ent->curstate.mins, ent->curstate.maxs, ch->origin );
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VectorAdd( ch->origin, ent->curstate.origin, ch->origin );
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return true;
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return true;
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}
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}
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@ -1406,12 +1402,10 @@ qboolean CL_GetMovieSpatialization( rawchan_t *ch )
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return valid_origin;
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return valid_origin;
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// setup origin
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// setup origin
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VectorAverage( ent->curstate.mins, ent->curstate.maxs, ch->origin );
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VectorCopy( ent->origin, ch->origin );
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VectorAdd( ch->origin, ent->curstate.origin, ch->origin );
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// setup radius
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if( ent->model->type == mod_brush )
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if( ent->model != NULL && ent->model->radius ) ch->radius = ent->model->radius;
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VectorAverage( ent->curstate.mins, ent->curstate.maxs, ch->origin );
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else ch->radius = RadiusFromBounds( ent->curstate.mins, ent->curstate.maxs );
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return true;
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return true;
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}
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}
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@ -138,7 +138,6 @@ typedef struct rawchan_s
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int rightvol; // 0-255 right volume
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int rightvol; // 0-255 right volume
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float dist_mult; // distance multiplier (attenuation/clipK)
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float dist_mult; // distance multiplier (attenuation/clipK)
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vec3_t origin; // only use if fixed_origin is set
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vec3_t origin; // only use if fixed_origin is set
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float radius; // radius of this sound effect
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volatile uint s_rawend;
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volatile uint s_rawend;
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wavdata_t sound_info; // advance play position
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wavdata_t sound_info; // advance play position
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float oldtime; // catch time jumps
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float oldtime; // catch time jumps
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