@ -63,7 +63,7 @@ int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
@@ -63,7 +63,7 @@ int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
Draw_StretchPicImplementation
= = = = = = = = = = = = =
*/
void R_DrawStretchPicImplementation ( int x , int y , int w , int h , int s1 , int t1 , int s2 , int t2 , image_t * pic )
void R_DrawStretchPicImplementation ( int x , int y , int w , int h , int s1 , int t1 , int s2 , int t2 , image_t * pic )
{
pixel_t * source , * dest ;
unsigned int v , u , sv ;
@ -127,9 +127,8 @@ void R_DrawStretchPicImplementation (int x, int y, int w, int h, int s1, int t1,
@@ -127,9 +127,8 @@ void R_DrawStretchPicImplementation (int x, int y, int w, int h, int s1, int t1,
{
f = 0 ;
fstep = s2 * 0x10000 / w ;
if ( w = = s2 - s1 )
fstep = 0x10000 ;
fstep = ( ( s2 - s1 ) < < 16 ) / w ;
#if 0
for ( u = 0 ; u < w ; u + = 4 )
{
@ -191,12 +190,15 @@ R_DrawStretchPic
@@ -191,12 +190,15 @@ R_DrawStretchPic
void GAME_EXPORT R_DrawStretchPic ( float x , float y , float w , float h , float s1 , float t1 , float s2 , float t2 , int texnum )
{
image_t * pic = R_GetTexture ( texnum ) ;
int width = pic - > width , height = pic - > height ;
// GL_Bind( XASH_TEXTURE0, texnum );
if ( s2 > 1 | | t2 > 2 )
if ( s2 > 1.0f | | t2 > 1.0f )
return ;
if ( s1 < 0.0f | | t1 < 0.0f )
return ;
if ( w < = 0 | | h < = 0 )
if ( w < 1.0f | | h < 1.0f )
return ;
R_DrawStretchPicImplementation ( x , y , w , h , pic - > width * s1 , pic - > height * t1 , pic - > width * s2 , pic - > height * t2 , pic ) ;
R_DrawStretchPicImplementation ( x , y , w , h , width * s1 , height * t1 , width * s2 , height * t2 , pic ) ;
}
void Draw_Fill ( int x , int y , int w , int h )