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ref_soft: fix texcoords on image blitting
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b3ad557dd2
commit
609235b4f1
16
r_draw.c
16
r_draw.c
@ -63,7 +63,7 @@ int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
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Draw_StretchPicImplementation
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=============
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*/
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void R_DrawStretchPicImplementation (int x, int y, int w, int h, int s1, int t1, int s2, int t2, image_t *pic)
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void R_DrawStretchPicImplementation( int x, int y, int w, int h, int s1, int t1, int s2, int t2, image_t *pic )
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{
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pixel_t *source, *dest;
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unsigned int v, u, sv;
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@ -127,9 +127,8 @@ void R_DrawStretchPicImplementation (int x, int y, int w, int h, int s1, int t1,
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{
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f = 0;
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fstep = s2*0x10000/w;
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if( w == s2 - s1 )
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fstep = 0x10000;
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fstep = ((s2-s1) << 16)/w;
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#if 0
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for (u=0 ; u<w ; u+=4)
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{
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@ -191,12 +190,15 @@ R_DrawStretchPic
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void GAME_EXPORT R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
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{
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image_t *pic = R_GetTexture(texnum);
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int width = pic->width, height = pic->height;
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// GL_Bind( XASH_TEXTURE0, texnum );
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if( s2 > 1 || t2 > 2 )
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if( s2 > 1.0f || t2 > 1.0f )
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return;
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if( w <= 0 || h <= 0 )
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if( s1 < 0.0f || t1 < 0.0f )
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return;
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R_DrawStretchPicImplementation(x,y,w,h, pic->width * s1, pic->height * t1, pic->width * s2, pic->height * t2, pic);
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if( w < 1.0f || h < 1.0f )
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return;
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R_DrawStretchPicImplementation(x,y,w,h, width * s1, height * t1, width * s2, height * t2, pic);
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}
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void Draw_Fill (int x, int y, int w, int h)
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