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https://github.com/YGGverse/xash3d-fwgs.git
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engine: slightly update RefAPI
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9d826016b0
commit
5e8373fa46
@ -106,6 +106,8 @@ typedef struct ref_globals_s
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sortedface_t *draw_surfaces; // used for sorting translucent surfaces
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int max_surfaces; // max surfaces per submodel (for all models)
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size_t visbytes; // cluster size
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int desktopBitsPixel;
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} ref_globals_t;
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enum
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@ -687,25 +687,25 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
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{
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if( haveColor && haveAlpha )
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{
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || glw_state.desktopBitsPixel == 16 )
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || gpGlobals->desktopBitsPixel == 16 )
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tex->format = GL_RGBA16F_ARB;
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else tex->format = GL_RGBA32F_ARB;
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}
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else if( haveColor )
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{
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || glw_state.desktopBitsPixel == 16 )
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || gpGlobals->desktopBitsPixel == 16 )
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tex->format = GL_RGB16F_ARB;
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else tex->format = GL_RGB32F_ARB;
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}
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else if( haveAlpha )
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{
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || glw_state.desktopBitsPixel == 16 )
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || gpGlobals->desktopBitsPixel == 16 )
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tex->format = GL_RG16F;
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else tex->format = GL_RG32F;
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}
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else
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{
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || glw_state.desktopBitsPixel == 16 )
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if( FBitSet( tex->flags, TF_ARB_16BIT ) || gpGlobals->desktopBitsPixel == 16 )
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tex->format = GL_LUMINANCE16F_ARB;
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else tex->format = GL_LUMINANCE32F_ARB;
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}
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@ -713,7 +713,7 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
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else
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{
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// NOTE: not all the types will be compressed
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int bits = glw_state.desktopBitsPixel;
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int bits = gpGlobals->desktopBitsPixel;
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switch( GL_CalcTextureSamples( channelMask ))
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{
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@ -691,13 +691,6 @@ typedef struct
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typedef struct
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{
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void* context; // handle to GL rendering context
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int safe;
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int desktopBitsPixel;
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int desktopWidth;
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int desktopHeight;
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qboolean initialized; // OpenGL subsystem started
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qboolean extended; // extended context allows to GL_Debug
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} glwstate_t;
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@ -1041,7 +1041,7 @@ void GL_SetupAttributes( int safegl )
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if( safegl < SAFE_NOACC )
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gEngfuncs.GL_SetAttribute( REF_GL_ACCELERATED_VISUAL, 1 );
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gEngfuncs.Con_Printf( "bpp %d\n", glw_state.desktopBitsPixel );
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gEngfuncs.Con_Printf( "bpp %d\n", gpGlobals->desktopBitsPixel );
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if( safegl < SAFE_NOSTENCIL )
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gEngfuncs.GL_SetAttribute( REF_GL_STENCIL_SIZE, gl_stencilbits->value );
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@ -1056,13 +1056,13 @@ void GL_SetupAttributes( int safegl )
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if( safegl < SAFE_NOCOLOR )
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{
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if( glw_state.desktopBitsPixel >= 24 )
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if( gpGlobals->desktopBitsPixel >= 24 )
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{
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gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 8 );
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gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 8 );
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gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 8 );
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}
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else if( glw_state.desktopBitsPixel >= 16 )
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else if( gpGlobals->desktopBitsPixel >= 16 )
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{
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gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 5 );
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gEngfuncs.GL_SetAttribute( REF_GL_GREEN_SIZE, 6 );
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