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filesystem: zip: codestyle
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@ -540,7 +540,6 @@ void FS_AddGameDirectory( const char *dir, uint flags );
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void FS_AddGameHierarchy( const char *dir, uint flags );
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void FS_LoadGameInfo( const char *rootfolder );
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const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
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void Zip_Close( zip_t *zip );
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byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
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void W_Close( wfile_t *wad );
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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@ -824,7 +824,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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FS_Read( search->zip->handle, (void*)&header, sizeof( header ) );
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if(header.signature != ZIP_HEADER_LF)
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if( header.signature != ZIP_HEADER_LF )
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{
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Con_Reportf( S_ERROR "Zip_LoadFile: %s signature error\n", file->name );
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return NULL;
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@ -848,7 +848,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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CRC32_Init( &test_crc );
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CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
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final_crc = CRC32_Final(test_crc);
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final_crc = CRC32_Final( test_crc );
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if( final_crc != header.crc32 )
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{
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