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filesystem: zip: codestyle
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@ -540,7 +540,6 @@ void FS_AddGameDirectory( const char *dir, uint flags );
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void FS_AddGameHierarchy( const char *dir, uint flags );
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void FS_AddGameHierarchy( const char *dir, uint flags );
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void FS_LoadGameInfo( const char *rootfolder );
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void FS_LoadGameInfo( const char *rootfolder );
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const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
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const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
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void Zip_Close( zip_t *zip );
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byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
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byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
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void W_Close( wfile_t *wad );
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void W_Close( wfile_t *wad );
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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