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Fix noise index for not sine beams
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@ -443,12 +443,11 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
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// Iterator to resample noise waveform (it needs to be generated in powers of 2)
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noiseStep = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
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noiseIndex = 0;
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if( FBitSet( flags, FBEAM_SINENOISE ))
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{
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noiseIndex = 0;
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}
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else
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noiseIndex = noiseStep;
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brightness = 1.0f;
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