Fix noise index for not sine beams

This commit is contained in:
Alibek Omarov 2018-05-03 17:42:21 +03:00
parent 86dfaf9930
commit 5ca7bb5f12
2 changed files with 4 additions and 5 deletions

View File

@ -443,12 +443,11 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
// Iterator to resample noise waveform (it needs to be generated in powers of 2)
noiseStep = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
noiseIndex = 0;
if( FBitSet( flags, FBEAM_SINENOISE ))
{
noiseIndex = 0;
}
else
noiseIndex = noiseStep;
brightness = 1.0f;