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Fix noise index for not sine beams

pull/2/head
Alibek Omarov 7 years ago
parent
commit
5ca7bb5f12
  1. 5
      engine/client/gl_beams.c

5
engine/client/gl_beams.c

@ -443,12 +443,11 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f @@ -443,12 +443,11 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
// Iterator to resample noise waveform (it needs to be generated in powers of 2)
noiseStep = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
noiseIndex = 0;
if( FBitSet( flags, FBEAM_SINENOISE ))
{
noiseIndex = 0;
}
else
noiseIndex = noiseStep;
brightness = 1.0f;

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