|
|
@ -1910,7 +1910,7 @@ static void GL_CreateInternalTextures( void ) |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
tr.defaultTexture = GL_LoadTextureInternal( "*default", pic, TF_COLORMAP ); |
|
|
|
tr.defaultTexture = GL_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP ); |
|
|
|
|
|
|
|
|
|
|
|
// particle texture from quake1
|
|
|
|
// particle texture from quake1
|
|
|
|
pic = GL_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA ); |
|
|
|
pic = GL_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA ); |
|
|
@ -1934,19 +1934,19 @@ static void GL_CreateInternalTextures( void ) |
|
|
|
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR ); |
|
|
|
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR ); |
|
|
|
for( x = 0; x < 16; x++ ) |
|
|
|
for( x = 0; x < 16; x++ ) |
|
|
|
((uint *)pic->buffer)[x] = 0xFFFFFFFF; |
|
|
|
((uint *)pic->buffer)[x] = 0xFFFFFFFF; |
|
|
|
tr.whiteTexture = GL_LoadTextureInternal( "*white", pic, TF_COLORMAP ); |
|
|
|
tr.whiteTexture = GL_LoadTextureInternal( REF_WHITE_TEXTURE, pic, TF_COLORMAP ); |
|
|
|
|
|
|
|
|
|
|
|
// gray texture
|
|
|
|
// gray texture
|
|
|
|
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR ); |
|
|
|
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR ); |
|
|
|
for( x = 0; x < 16; x++ ) |
|
|
|
for( x = 0; x < 16; x++ ) |
|
|
|
((uint *)pic->buffer)[x] = 0xFF7F7F7F; |
|
|
|
((uint *)pic->buffer)[x] = 0xFF7F7F7F; |
|
|
|
tr.grayTexture = GL_LoadTextureInternal( "*gray", pic, TF_COLORMAP ); |
|
|
|
tr.grayTexture = GL_LoadTextureInternal( REF_GRAY_TEXTURE, pic, TF_COLORMAP ); |
|
|
|
|
|
|
|
|
|
|
|
// black texture
|
|
|
|
// black texture
|
|
|
|
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR ); |
|
|
|
pic = GL_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR ); |
|
|
|
for( x = 0; x < 16; x++ ) |
|
|
|
for( x = 0; x < 16; x++ ) |
|
|
|
((uint *)pic->buffer)[x] = 0xFF000000; |
|
|
|
((uint *)pic->buffer)[x] = 0xFF000000; |
|
|
|
tr.blackTexture = GL_LoadTextureInternal( "*black", pic, TF_COLORMAP ); |
|
|
|
tr.blackTexture = GL_LoadTextureInternal( REF_BLACK_TEXTURE, pic, TF_COLORMAP ); |
|
|
|
|
|
|
|
|
|
|
|
// cinematic dummy
|
|
|
|
// cinematic dummy
|
|
|
|
pic = GL_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR ); |
|
|
|
pic = GL_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR ); |
|
|
|