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engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte
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@ -128,7 +128,7 @@ GNU General Public License for more details.
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#define MAX_USER_MESSAGES 197 // another 58 messages reserved for engine routines
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#define MAX_USER_MESSAGES 197 // another 58 messages reserved for engine routines
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#define MAX_DLIGHTS 32 // dynamic lights (rendered per one frame)
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#define MAX_DLIGHTS 32 // dynamic lights (rendered per one frame)
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#define MAX_ELIGHTS 64 // entity only point lights
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#define MAX_ELIGHTS 64 // entity only point lights
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#define MAX_LIGHTSTYLES 64 // original quake limit
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#define MAX_LIGHTSTYLES 256 // a1ba: increased from 64 to 256, protocol limit
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#define MAX_RENDER_DECALS 4096 // max rendering decals per a level
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#define MAX_RENDER_DECALS 4096 // max rendering decals per a level
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// sound proto
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// sound proto
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