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@ -60,9 +60,10 @@ static char fs_gamedir[MAX_SYSPATH]; // game current directory
@@ -60,9 +60,10 @@ static char fs_gamedir[MAX_SYSPATH]; // game current directory
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// so raw WADs takes precedence over WADs included into PAKs and PK3s
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const fs_archive_t g_archives[] = |
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{ |
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{ "pak", SEARCHPATH_PAK, FS_AddPak_Fullpath, true }, |
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{ "pk3", SEARCHPATH_ZIP, FS_AddZip_Fullpath, true }, |
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{ "wad", SEARCHPATH_WAD, FS_AddWad_Fullpath, false }, |
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{ "pak", SEARCHPATH_PAK, FS_AddPak_Fullpath, true }, |
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{ "pk3", SEARCHPATH_ZIP, FS_AddZip_Fullpath, true }, |
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{ "pk3dir", SEARCHPATH_PK3DIR, FS_AddDir_Fullpath, true }, |
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{ "wad", SEARCHPATH_WAD, FS_AddWad_Fullpath, false }, |
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{ NULL }, // end marker
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}; |
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