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ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX

pull/2/head
Alibek Omarov 1 year ago
parent
commit
537237ef62
  1. 2
      ref/gl/gl_beams.c
  2. 4
      ref/gl/gl_local.h

2
ref/gl/gl_beams.c

@ -867,7 +867,7 @@ static qboolean R_BeamComputePoint( int beamEnt, vec3_t pt )
// get attachment // get attachment
if( attach > 0 ) if( attach > 0 )
VectorCopy( ent->attachment[attach - 1], pt ); VectorCopy( ent->attachment[attach - 1], pt );
else if( ent->index == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) ) else if( ent->index == ( gp_cl->playernum + 1 ))
{ {
vec3_t simorg; vec3_t simorg;
gEngfuncs.GetPredictedOrigin( simorg ); gEngfuncs.GetPredictedOrigin( simorg );

4
ref/gl/gl_local.h

@ -87,10 +87,10 @@ extern poolhandle_t r_temppool;
#define RP_NONVIEWERREF (RP_ENVVIEW) #define RP_NONVIEWERREF (RP_ENVVIEW)
#define R_ModelOpaque( rm ) ( rm == kRenderNormal ) #define R_ModelOpaque( rm ) ( rm == kRenderNormal )
#define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles )) #define R_StaticEntity( ent ) ( VectorIsNull( ent->origin ) && VectorIsNull( ent->angles ))
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) && e->player ) #define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( gp_cl->playernum + 1 ) && e->player )
#define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 ) #define RP_NORMALPASS() ( FBitSet( RI.params, RP_NONVIEWERREF ) == 0 )
#define CL_IsViewEntityLocalPlayer() ( ENGINE_GET_PARM( PARM_VIEWENT_INDEX ) == ENGINE_GET_PARM( PARM_PLAYER_INDEX ) ) #define CL_IsViewEntityLocalPlayer() ( gp_cl->viewentity == ( gp_cl->playernum + 1 ))
#define CULL_VISIBLE 0 // not culled #define CULL_VISIBLE 0 // not culled
#define CULL_BACKSIDE 1 // backside of transparent wall #define CULL_BACKSIDE 1 // backside of transparent wall

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