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ref_soft: Static quake-based lightmap (does not work with extended bsp)
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@ -20,7 +20,7 @@ GNU General Public License for more details.
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#include "ref_params.h"
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//unused, need refactor
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unsigned blocklights[1024];
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unsigned blocklights[10240];
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/*
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=============================================================================
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258
r_surf.c
258
r_surf.c
@ -48,8 +48,8 @@ static void (*surfmiptable[4])(void) = {
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R_DrawSurfaceBlock8_mip3
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};
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void R_BuildLightMap (void);
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extern unsigned blocklights[1024]; // allow some very large lightmaps
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//void R_BuildLightMap (void);
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extern unsigned blocklights[10240]; // allow some very large lightmaps
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float surfscale;
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qboolean r_cache_thrash; // set if surface cache is thrashing
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@ -59,6 +59,188 @@ surfcache_t *sc_rover, *sc_base;
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static int rtable[MOD_FRAMES][MOD_FRAMES];
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#if 0
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/*
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=================
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R_BuildLightmap
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Combine and scale multiple lightmaps into the floating
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format in r_blocklights
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=================
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*/
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static void R_BuildLightMap( )
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{
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int smax, tmax;
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uint *bl, scale;
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int i, map, size, s, t;
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int sample_size;
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msurface_t *surf = r_drawsurf.surf;
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mextrasurf_t *info = surf->info;
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color24 *lm;
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qboolean dynamic = 0;
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//sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
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//smax = ( info->lightextents[0] / sample_size ) + 1;
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//tmax = ( info->lightextents[1] / sample_size ) + 1;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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size = smax * tmax;
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lm = surf->samples;
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memset( blocklights, 0, sizeof( uint ) * size );
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// add all the lightmaps
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for( map = 0; map < MAXLIGHTMAPS; map++ )
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{
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scale = tr.lightstylevalue[surf->styles[map]];
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for( i = 0, bl = blocklights; i < size; i++, bl += 1, lm++ )
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{
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bl[0] += lm->r;
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bl[0] += lm->g;
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bl[0] += lm->b;
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//printf("test\n");
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//bl[1] += gEngfuncs.LightToTexGamma( lm->g ) * scale;
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//bl[2] += gEngfuncs.LightToTexGamma( lm->b ) * scale;
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}
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}
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// add all the dynamic lights
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//if( surf->dlightframe == tr.framecount && dynamic )
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//R_AddDynamicLights( surf );
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// Put into texture format
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//stride -= (smax << 2);
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//bl = blocklights;
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/*for( t = 0; t < tmax; t++, dest += stride )
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{
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for( s = 0; s < smax; s++ )
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{
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dest[0] = Q_min((bl[0] >> 7), 255 );
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//dest[1] = Q_min((bl[1] >> 7), 255 );
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//dest[2] = Q_min((bl[2] >> 7), 255 );
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//dest[3] = 255;
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bl += 3;
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dest += 4;
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}
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}*/
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// bound, invert, and shift
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for (i=0 ; i<size ; i++)
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{
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t = (int)blocklights[i];
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if (t < 0)
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t = 0;
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if( t > 767 )
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t = 767;
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t = t * 31 / 256 / 3;//(255*256 - t) >> (8 - VID_CBITS);
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//if (t < (1 << 6))
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//t = (1 << 6);
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t = t << 8;
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blocklights[i] = t;
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}
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}
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#else
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/*
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===============
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R_BuildLightMap
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Combine and scale multiple lightmaps into the 8.8 format in blocklights
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===============
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*/
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void R_BuildLightMap (void)
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{
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int smax, tmax;
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int t;
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int i, size;
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byte *lightmap;
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unsigned scale;
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int maps;
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msurface_t *surf;
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surf = r_drawsurf.surf;
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//smax = (surf->extents[0]>>4)+1;
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//tmax = (surf->extents[1]>>4)+1;
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mextrasurf_t *info = surf->info;
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int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
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smax = ( info->lightextents[0] / sample_size ) + 1;
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tmax = ( info->lightextents[1] / sample_size ) + 1;
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size = smax*tmax;
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if (r_fullbright->value )
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{
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for (i=0 ; i<size ; i++)
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blocklights[i] = 0;
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return;
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}
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// clear to no light
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for (i=0 ; i<size ; i++)
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blocklights[i] = 0;
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// add all the lightmaps
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lightmap = surf->samples;
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if (lightmap)
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for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
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maps++)
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{
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scale = r_drawsurf.lightadj[maps]; // 8.8 fraction
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for (i=0 ; i<size ; i++)
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{
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blocklights[i] += lightmap[i*3] * 2.5; // * scale;
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blocklights[i] += lightmap[i*3+1] * 2.5; // * scale;
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blocklights[i] += lightmap[i*3+2] * 2.5; // * scale;
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}
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lightmap += size; // skip to next lightmap
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}
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// add all the dynamic lights
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//if (surf->dlightframe == r_framecount)
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//R_AddDynamicLights ();
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// bound, invert, and shift
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/*for (i=0 ; i<size ; i++)
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{
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t = (int)blocklights[i];
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if (t < 0)
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t = 0;
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t = (255*256 - t) >> (8 - VID_CBITS);
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if (t < (1 << 6))
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t = (1 << 6);
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blocklights[i] = t;
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}*/
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for (i=0 ; i<size ; i++)
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{
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t = (int)blocklights[i];
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if (t < 0)
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t = 0;
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if( t > 767 )
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t = 767;
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t = t * 31 / 256/3;//(255*256 - t) >> (8 - VID_CBITS);
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//if (t < (1 << 6))
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//t = (1 << 6);
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t = t << 8;
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blocklights[i] = t;
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}
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}
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#endif
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void R_InitRandomTable( void )
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{
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int tu, tv;
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@ -211,7 +393,8 @@ void R_DrawSurface (void)
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blockdivshift = 4 - r_drawsurf.surfmip;
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blockdivmask = (1 << blockdivshift) - 1;
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r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1;
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r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] / gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) ) + 1;
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//r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1;
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r_numhblocks = r_drawsurf.surfwidth >> blockdivshift;
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r_numvblocks = r_drawsurf.surfheight >> blockdivshift;
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@ -264,6 +447,7 @@ void R_DrawSurface (void)
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//=============================================================================
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#if !id386
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#define BLEND_LM(pix, light) vid.colormap[(pix >> 3) | ((light & 0x1f00) << 5)] | pix & 7;
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/*
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================
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@ -282,11 +466,11 @@ void R_DrawSurfaceBlock8_mip0 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 4;
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//lightrightstep = (r_lightptr[1] - lightright) >> 4;
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 4;
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lightrightstep = (r_lightptr[1] - lightright) >> 4;
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for (i=0 ; i<16 ; i++)
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{
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@ -298,15 +482,17 @@ void R_DrawSurfaceBlock8_mip0 (void)
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for (b=15; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = pix;
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prowdest[b] = BLEND_LM(pix, light);
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// pix;
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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@ -333,11 +519,11 @@ void R_DrawSurfaceBlock8_mip1 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 3;
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//lightrightstep = (r_lightptr[1] - lightright) >> 3;
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 3;
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lightrightstep = (r_lightptr[1] - lightright) >> 3;
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for (i=0 ; i<8 ; i++)
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{
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@ -349,15 +535,15 @@ void R_DrawSurfaceBlock8_mip1 (void)
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for (b=7; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = pix;
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prowdest[b] = BLEND_LM(pix, light);
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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@ -384,11 +570,11 @@ void R_DrawSurfaceBlock8_mip2 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 2;
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//lightrightstep = (r_lightptr[1] - lightright) >> 2;
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 2;
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lightrightstep = (r_lightptr[1] - lightright) >> 2;
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for (i=0 ; i<4 ; i++)
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{
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@ -400,15 +586,15 @@ void R_DrawSurfaceBlock8_mip2 (void)
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for (b=3; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = pix;
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prowdest[b] = BLEND_LM(pix, light);;
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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@ -435,11 +621,11 @@ void R_DrawSurfaceBlock8_mip3 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 1;
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//lightrightstep = (r_lightptr[1] - lightright) >> 1;
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 1;
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lightrightstep = (r_lightptr[1] - lightright) >> 1;
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for (i=0 ; i<2 ; i++)
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{
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@ -451,15 +637,15 @@ void R_DrawSurfaceBlock8_mip3 (void)
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for (b=1; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = pix;
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prowdest[b] = BLEND_LM(pix, light);;
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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@ -752,7 +938,7 @@ surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel)
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c_surf++;
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// calculate the lightings
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//R_BuildLightMap ();
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R_BuildLightMap ( );
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// rasterize the surface into the cache
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R_DrawSurface ();
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