Browse Source

engine: filesystem: do not crash if engine was shutdown before filesystem was loaded

pull/2/head
Alibek Omarov 1 year ago
parent
commit
5162ab62fd
  1. 12
      engine/common/filesystem_engine.c

12
engine/common/filesystem_engine.c

@ -55,8 +55,11 @@ static fs_interface_t fs_memfuncs =
static void FS_UnloadProgs( void ) static void FS_UnloadProgs( void )
{ {
COM_FreeLibrary( fs_hInstance ); if( fs_hInstance )
fs_hInstance = 0; {
COM_FreeLibrary( fs_hInstance );
fs_hInstance = 0;
}
} }
#ifdef XASH_INTERNAL_GAMELIBS #ifdef XASH_INTERNAL_GAMELIBS
@ -133,9 +136,8 @@ FS_Shutdown
*/ */
void FS_Shutdown( void ) void FS_Shutdown( void )
{ {
int i; if( g_fsapi.ShutdownStdio )
g_fsapi.ShutdownStdio();
FS_ShutdownStdio();
memset( &SI, 0, sizeof( sysinfo_t )); memset( &SI, 0, sizeof( sysinfo_t ));

Loading…
Cancel
Save