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engine: filesystem: do not crash if engine was shutdown before filesystem was loaded

pull/2/head
Alibek Omarov 2 years ago
parent
commit
5162ab62fd
  1. 12
      engine/common/filesystem_engine.c

12
engine/common/filesystem_engine.c

@ -55,8 +55,11 @@ static fs_interface_t fs_memfuncs = @@ -55,8 +55,11 @@ static fs_interface_t fs_memfuncs =
static void FS_UnloadProgs( void )
{
COM_FreeLibrary( fs_hInstance );
fs_hInstance = 0;
if( fs_hInstance )
{
COM_FreeLibrary( fs_hInstance );
fs_hInstance = 0;
}
}
#ifdef XASH_INTERNAL_GAMELIBS
@ -133,9 +136,8 @@ FS_Shutdown @@ -133,9 +136,8 @@ FS_Shutdown
*/
void FS_Shutdown( void )
{
int i;
FS_ShutdownStdio();
if( g_fsapi.ShutdownStdio )
g_fsapi.ShutdownStdio();
memset( &SI, 0, sizeof( sysinfo_t ));

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