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ref: gl: remove usage of PARM_MAX_CLIENTS
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@ -3297,7 +3297,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
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m_nPlayerIndex = pplayer->number - 1;
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m_nPlayerIndex = pplayer->number - 1;
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if( m_nPlayerIndex < 0 || m_nPlayerIndex >= ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
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if( m_nPlayerIndex < 0 || m_nPlayerIndex >= gp_cl->maxclients )
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return 0;
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return 0;
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RI.currentmodel = R_StudioSetupPlayerModel( m_nPlayerIndex );
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RI.currentmodel = R_StudioSetupPlayerModel( m_nPlayerIndex );
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@ -3379,7 +3379,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
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RI.currententity->curstate.body = 255;
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RI.currententity->curstate.body = 255;
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}
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}
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if( !( !gpGlobals->developer && ENGINE_GET_PARM( PARM_MAX_CLIENTS ) == 1 ) && ( RI.currentmodel == RI.currententity->model ))
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if( !( !gpGlobals->developer && gp_cl->maxclients == 1 ) && ( RI.currentmodel == RI.currententity->model ))
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RI.currententity->curstate.body = 1; // force helmet
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RI.currententity->curstate.body = 1; // force helmet
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lighting.plightvec = dir;
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lighting.plightvec = dir;
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@ -3442,7 +3442,7 @@ static int R_StudioDrawModel( int flags )
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int result;
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int result;
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if( RI.currententity->curstate.renderamt <= 0 ||
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if( RI.currententity->curstate.renderamt <= 0 ||
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RI.currententity->curstate.renderamt > ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
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RI.currententity->curstate.renderamt > gp_cl->maxclients )
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return 0;
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return 0;
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// get copy of player
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// get copy of player
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