diff --git a/r_sprite.c b/r_sprite.c index 512c06f3..2a867c80 100644 --- a/r_sprite.c +++ b/r_sprite.c @@ -53,13 +53,14 @@ upload a single frame */ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t **ppframe, int num ) { - dspriteframe_t *pinframe; + dspriteframe_t pinframe; mspriteframe_t *pspriteframe; int gl_texturenum = 0; char texname[128]; int bytes = 1; - pinframe = (dspriteframe_t *)pin; + memcpy( &pinframe, pin, sizeof( dspriteframe_t ) ); + if( sprite_version == SPRITE_VERSION_32 ) bytes = 4; @@ -67,26 +68,26 @@ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite { Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 ); - gl_texturenum = GL_LoadTexture( texname, pin, pinframe->width * pinframe->height * bytes, r_texFlags ); + gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags ); } else { Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 ); - gl_texturenum = GL_LoadTexture( texname, pin, pinframe->width * pinframe->height * bytes, r_texFlags ); + gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags ); } // setup frame description pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t )); - pspriteframe->width = pinframe->width; - pspriteframe->height = pinframe->height; - pspriteframe->up = pinframe->origin[1]; - pspriteframe->left = pinframe->origin[0]; - pspriteframe->down = pinframe->origin[1] - pinframe->height; - pspriteframe->right = pinframe->width + pinframe->origin[0]; + pspriteframe->width = pinframe.width; + pspriteframe->height = pinframe.height; + pspriteframe->up = pinframe.origin[1]; + pspriteframe->left = pinframe.origin[0]; + pspriteframe->down = pinframe.origin[1] - pinframe.height; + pspriteframe->right = pinframe.width + pinframe.origin[0]; pspriteframe->gl_texturenum = gl_texturenum; *ppframe = pspriteframe; - return (dframetype_t *)((byte *)(pinframe + 1) + pinframe->width * pinframe->height * bytes ); + return ( pin + sizeof(dspriteframe_t) + pinframe.width * pinframe.height * bytes ); } /*