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engine: platform: sdl: grab input only in true fullscreen mode
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@ -757,14 +757,15 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
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else
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else
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{
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{
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if( window_mode == WINDOW_MODE_FULLSCREEN )
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if( window_mode == WINDOW_MODE_FULLSCREEN )
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SetBits( wndFlags, SDL_WINDOW_FULLSCREEN );
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// need input grab only in true fullscreen mode
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SetBits( wndFlags, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_INPUT_GRABBED );
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else
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else
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SetBits( wndFlags, SDL_WINDOW_FULLSCREEN_DESKTOP );
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SetBits( wndFlags, SDL_WINDOW_FULLSCREEN_DESKTOP );
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SetBits( wndFlags, SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED );
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SetBits( wndFlags, SDL_WINDOW_BORDERLESS );
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xpos = ypos = 0;
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xpos = ypos = 0;
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}
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}
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#else
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#else
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wndFlags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_INPUT_GRABBED;
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SetBits( wndFlags, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_INPUT_GRABBED );
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xpos = ypos = SDL_WINDOWPOS_UNDEFINED;
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xpos = ypos = SDL_WINDOWPOS_UNDEFINED;
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#endif
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#endif
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