diff --git a/filesystem/dir.c b/filesystem/dir.c index c93359d7..b10a15f7 100644 --- a/filesystem/dir.c +++ b/filesystem/dir.c @@ -27,14 +27,17 @@ GNU General Public License for more details. #include "xash3d_mathlib.h" #include "common/com_strings.h" -void FS_Close_DIR( searchpath_t *search ) {} +static void FS_Close_DIR( searchpath_t *search ) +{ + +} -void FS_PrintInfo_DIR( searchpath_t *search, char *dst, size_t size ) +static void FS_PrintInfo_DIR( searchpath_t *search, char *dst, size_t size ) { Q_strncpy( dst, search->filename, size ); } -int FS_FindFile_DIR( searchpath_t *search, const char *path ) +static int FS_FindFile_DIR( searchpath_t *search, const char *path ) { char netpath[MAX_SYSPATH]; @@ -46,7 +49,7 @@ int FS_FindFile_DIR( searchpath_t *search, const char *path ) return -1; } -void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive ) +static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive ) { string netpath, temp; stringlist_t dirlist; @@ -95,7 +98,7 @@ void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *patter Mem_Free( basepath ); } -int FS_FileTime_DIR( searchpath_t *search, const char *filename ) +static int FS_FileTime_DIR( searchpath_t *search, const char *filename ) { char path[MAX_SYSPATH]; @@ -103,10 +106,53 @@ int FS_FileTime_DIR( searchpath_t *search, const char *filename ) return FS_SysFileTime( path ); } -file_t *FS_OpenFile_DIR( searchpath_t *search, const char *filename, const char *mode, int pack_ind ) +static file_t *FS_OpenFile_DIR( searchpath_t *search, const char *filename, const char *mode, int pack_ind ) { char path[MAX_SYSPATH]; Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename ); return FS_SysOpen( path, mode ); -} \ No newline at end of file +} + +void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags ) +{ + memset( search, 0, sizeof( searchpath_t )); + + Q_strncpy( search->filename, path, sizeof( search->filename )); + search->type = SEARCHPATH_PLAIN; + search->flags = flags; + search->printinfo = FS_PrintInfo_DIR; + search->close = FS_Close_DIR; + search->openfile = FS_OpenFile_DIR; + search->filetime = FS_FileTime_DIR; + search->findfile = FS_FindFile_DIR; + search->search = FS_Search_DIR; +} + +qboolean FS_AddDir_Fullpath( const char *path, qboolean *already_loaded, int flags ) +{ + searchpath_t *search; + + for( search = fs_searchpaths; search; search = search->next ) + { + if( search->type == SEARCHPATH_PLAIN && !Q_stricmp( search->filename, path )) + { + if( already_loaded ) + *already_loaded = true; + return true; + } + } + + if( already_loaded ) + *already_loaded = false; + + search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t )); + FS_InitDirectorySearchpath( search, path, flags ); + + search->next = fs_searchpaths; + fs_searchpaths = search; + + Con_Printf( "Adding directory: %s\n", path ); + + return true; +} diff --git a/filesystem/filesystem.c b/filesystem/filesystem.c index 08e54214..eef2e282 100644 --- a/filesystem/filesystem.c +++ b/filesystem/filesystem.c @@ -464,20 +464,7 @@ void FS_AddGameDirectory( const char *dir, uint flags ) // add the directory to the search path // (unpacked files have the priority over packed files) - search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t )); - Q_strncpy( search->filename, dir, sizeof ( search->filename )); - search->next = fs_searchpaths; - search->type = SEARCHPATH_PLAIN; - search->flags = flags; - - search->printinfo = FS_PrintInfo_DIR; - search->close = FS_Close_DIR; - search->openfile = FS_OpenFile_DIR; - search->filetime = FS_FileTime_DIR; - search->findfile = FS_FindFile_DIR; - search->search = FS_Search_DIR; - - fs_searchpaths = search; + FS_AddDir_Fullpath( dir, NULL, flags ); } /* @@ -1155,7 +1142,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags ) { if( !Q_strnicmp( FI.games[i]->gamefolder, dir, 64 )) { - Con_Reportf( "FS_AddGameHierarchy: %d %s %s\n", i, FI.games[i]->gamefolder, FI.games[i]->basedir ); + Con_Reportf( "FS_AddGameHierarchy: adding recursive basedir %s\n", FI.games[i]->basedir ); if( !FI.games[i]->added && Q_stricmp( FI.games[i]->gamefolder, FI.games[i]->basedir )) { FI.games[i]->added = true; @@ -1212,6 +1199,7 @@ void FS_Rescan( void ) FS_AddArchive_Fullpath( str, NULL, extrasFlags ); #endif + if( Q_stricmp( GI->basedir, GI->gamefolder )) FS_AddGameHierarchy( GI->basedir, 0 ); if( Q_stricmp( GI->basedir, GI->falldir ) && Q_stricmp( GI->gamefolder, GI->falldir )) @@ -1821,29 +1809,17 @@ searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedironly ) if( fs_ext_path ) { - char netpath[MAX_SYSPATH]; - - // clear searchpath - search = &fs_directpath; - memset( search, 0, sizeof( searchpath_t )); - - // root folder has a more priority than netpath - Q_strncpy( search->filename, fs_rootdir, sizeof( search->filename )); - Q_strcat( search->filename, PATH_SPLITTER ); - Q_snprintf( netpath, sizeof( netpath ), "%s%s", search->filename, name ); + char netpath[MAX_SYSPATH], dirpath[MAX_SYSPATH]; + Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SPLITTER, fs_rootdir ); + Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name ); if( FS_SysFileExists( netpath, true )) { - search->printinfo = FS_PrintInfo_DIR; - search->close = FS_Close_DIR; - search->openfile = FS_OpenFile_DIR; - search->filetime = FS_FileTime_DIR; - search->findfile = FS_FindFile_DIR; - search->search = FS_Search_DIR; + FS_InitDirectorySearchpath( &fs_directpath, dirpath, 0 ); if( index != NULL ) *index = -1; - return search; + return &fs_directpath; } } diff --git a/filesystem/filesystem_internal.h b/filesystem/filesystem_internal.h index 01591f4d..f2fdecb8 100644 --- a/filesystem/filesystem_internal.h +++ b/filesystem/filesystem_internal.h @@ -223,12 +223,8 @@ qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int // // dir.c // -void FS_PrintInfo_DIR( searchpath_t *search, char *dst, size_t size ); -void FS_Close_DIR( searchpath_t *search ); -file_t *FS_OpenFile_DIR( searchpath_t *search, const char *filename, const char *mode, int pack_ind ); -int FS_FileTime_DIR( searchpath_t *search, const char *filename ); -int FS_FindFile_DIR( searchpath_t *search, const char *path ); -void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive ); +qboolean FS_AddDir_Fullpath( const char *path, qboolean *already_loaded, int flags ); +void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags ); #ifdef __cplusplus }