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ref: soft: add PARM_TEX_FILTERING handler (stub)
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@ -101,7 +101,6 @@ qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const
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return loaded;
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}
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static int GL_RefGetParm( int parm, int arg )
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{
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image_t *glt;
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@ -172,6 +171,8 @@ static int GL_RefGetParm( int parm, int arg )
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return 0; //glState.stencilEnabled;
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case PARM_SKY_SPHERE:
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return 0; // ref_soft doesn't support sky sphere
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case PARM_TEX_FILTERING:
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return 0; // ref_soft doesn't do filtering in general
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default:
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return ENGINE_GET_PARM_( parm, arg );
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}
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