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ref: soft: add PARM_TEX_FILTERING handler (stub)

master
Alibek Omarov 5 months ago
parent
commit
482aa840e7
  1. 3
      ref/soft/r_context.c

3
ref/soft/r_context.c

@ -101,7 +101,6 @@ qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create, const
return loaded; return loaded;
} }
static int GL_RefGetParm( int parm, int arg ) static int GL_RefGetParm( int parm, int arg )
{ {
image_t *glt; image_t *glt;
@ -172,6 +171,8 @@ static int GL_RefGetParm( int parm, int arg )
return 0; //glState.stencilEnabled; return 0; //glState.stencilEnabled;
case PARM_SKY_SPHERE: case PARM_SKY_SPHERE:
return 0; // ref_soft doesn't support sky sphere return 0; // ref_soft doesn't support sky sphere
case PARM_TEX_FILTERING:
return 0; // ref_soft doesn't do filtering in general
default: default:
return ENGINE_GET_PARM_( parm, arg ); return ENGINE_GET_PARM_( parm, arg );
} }

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