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https://github.com/YGGverse/xash3d-fwgs.git
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engine: client: fix taking console color from colors.lst
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7c82766a5c
commit
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@ -1092,6 +1092,11 @@ static int pfnDelete( const char *path )
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return FS_Delete( path );
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}
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static void GAME_EXPORT pfnCon_DefaultColor( int r, int g, int b )
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{
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Con_DefaultColor( r, g, b, true );
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}
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// engine callbacks
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static ui_enginefuncs_t gEngfuncs =
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{
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@ -1131,7 +1136,7 @@ static ui_enginefuncs_t gEngfuncs =
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UI_DrawConsoleString,
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UI_DrawSetTextColor,
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Con_DrawStringLen,
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Con_DefaultColor,
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pfnCon_DefaultColor,
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pfnGetPlayerModel,
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pfnSetPlayerModel,
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pfnClearScene,
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@ -1072,7 +1072,7 @@ int Con_UtfProcessChar( int in );
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int Con_UtfProcessCharForce( int in );
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int Con_UtfMoveLeft( char *str, int pos );
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int Con_UtfMoveRight( char *str, int pos, int length );
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void Con_DefaultColor( int r, int g, int b );
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void Con_DefaultColor( int r, int g, int b, qboolean gameui );
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void Con_InvalidateFonts( void );
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cl_font_t *Con_GetCurFont( void );
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cl_font_t *Con_GetFont( int num );
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@ -175,10 +175,10 @@ static void Con_SetColor( void )
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switch( num )
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{
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case 1:
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Con_DefaultColor( r, r, r );
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Con_DefaultColor( r, r, r, false );
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break;
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case 3:
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Con_DefaultColor( r, g, b );
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Con_DefaultColor( r, g, b, false );
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break;
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default:
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Cvar_DirectSet( &con_color, con_color.def_string );
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@ -2310,11 +2310,20 @@ Con_DefaultColor
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called from MainUI
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=========
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*/
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void GAME_EXPORT Con_DefaultColor( int r, int g, int b )
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void Con_DefaultColor( int r, int g, int b, qboolean gameui )
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{
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r = bound( 0, r, 255 );
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g = bound( 0, g, 255 );
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b = bound( 0, b, 255 );
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// gameui wants to override console color... check if it's not default
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if( gameui && ( g_color_table[7][0] != r || g_color_table[7][1] != g || g_color_table[7][2] != b ))
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{
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// yes, different from default orange, disable con_color
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SetBits( con_color.flags, FCVAR_READ_ONLY );
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ClearBits( con_color.flags, FCVAR_CHANGED );
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}
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MakeRGBA( g_color_table[7], r, g, b, 255 );
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}
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