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wscript: initial support for building on Android

pull/2/head
Alibek Omarov 6 years ago
parent
commit
463a339a09
  1. 17
      engine/wscript
  2. 2
      mainui
  3. 9
      wscript

17
engine/wscript

@ -21,7 +21,7 @@ def configure(conf):
conf.check_cc( lib='rt' ) conf.check_cc( lib='rt' )
conf.env.append_unique('DEFINES', 'SINGLE_BINARY') conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
conf.env.append_unique('DEFINES', 'XASH_DEDICATED') conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
else: elif conf.env.DEST_OS2 != 'android': # Android doesn't need SDL2
conf.load('sdl2') conf.load('sdl2')
if not conf.env.HAVE_SDL2: if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
@ -56,16 +56,21 @@ def build(bld):
if bld.env.DEST_OS == 'linux': if bld.env.DEST_OS == 'linux':
source += bld.path.ant_glob(['platform/linux/*.c']) source += bld.path.ant_glob(['platform/linux/*.c'])
# add client files and sdl2 library if bld.env.HAVE_SDL2:
libs.append('SDL2')
source += bld.path.ant_glob(['platform/sdl/*.c'])
if bld.env.DEST_OS2 == 'android':
source += bld.path.ant_glob(['platform/android/*.c'])
# add client files
if not bld.env.DEDICATED: if not bld.env.DEDICATED:
libs.append( 'SDL2' )
source += bld.path.ant_glob([ source += bld.path.ant_glob([
'client/*.c', 'client/*.c',
'client/vgui/*.c', 'client/vgui/*.c',
'client/avi/*.c', 'client/avi/*.c'])
'platform/sdl/*.c'])
else: else:
if(bld.env.DEST_OS == 'linux'): if bld.env.DEST_OS == 'linux':
libs.append('RT') libs.append('RT')
includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ] includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ]

2
mainui

@ -1 +1 @@
Subproject commit f288c4b740289ad96710de772e769cc2a0731b7e Subproject commit 5961ebe5dfdcdc1052b20836bd6a85acd06ad22e

9
wscript

@ -17,7 +17,7 @@ SUBDIRS = [ 'engine', 'game_launch', 'mainui', 'vgui_support' ]
top = '.' top = '.'
def options(opt): def options(opt):
opt.load('compiler_cxx compiler_c') opt.load('xcompile compiler_cxx compiler_c')
if sys.platform == 'win32': if sys.platform == 'win32':
opt.load('msvc msvs') opt.load('msvc msvs')
@ -54,10 +54,12 @@ def configure(conf):
# TODO: wrapper around bld.stlib, bld.shlib and so on? # TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
conf.load('compiler_cxx compiler_c gitversion') conf.load('xcompile compiler_c compiler_cxx gitversion')
if sys.platform == 'win32': if sys.platform == 'win32':
conf.load('msvc msvs') conf.load('msvc msvs')
# print(conf.options.ALLOW64)
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
conf.env.BIT32_ALLOW64 = conf.options.ALLOW64 conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
conf.load('force_32bit') conf.load('force_32bit')
@ -105,7 +107,8 @@ def configure(conf):
if conf.env.DEST_OS != 'win32': if conf.env.DEST_OS != 'win32':
conf.check_cc( lib='m' ) conf.check_cc( lib='m' )
conf.check_cc( lib='pthread' ) if conf.env.DEST_OS2 != 'android':
conf.check_cc( lib='pthread' )
else: else:
# Common Win32 libraries # Common Win32 libraries
# Don't check them more than once, to save time # Don't check them more than once, to save time

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