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ref_soft: Re-enable lightvec calculation

pull/2/head
mittorn 5 years ago
parent
commit
44a8ede94d
  1. 10
      r_light.c

10
r_light.c

@ -344,11 +344,11 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, @@ -344,11 +344,11 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
{
uint scale = tr.lightstylevalue[surf->styles[map]];
if( tr.ignore_lightgamma )
if( 1 ) //tr.ignore_lightgamma )
{
cv->r += lm->r * scale;
cv->g += lm->g * scale;
cv->b += lm->b * scale;
cv->r += lm->r * 255 * 2.5; // scale;
cv->g += lm->g * 255 * 2.5; // scale;
cv->b += lm->b * 255 * 2.5; // scale;
}
else
{
@ -472,7 +472,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t @@ -472,7 +472,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t
{
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
light.r = light.g = light.b = 255;
//light.r = light.g = light.b = 255;
if( lspot != NULL && lvec != NULL ) // CVAR_TO_BOOL( r_lighting_extended ) &&
{

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