mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-11 15:47:55 +00:00
Library loader refactoring. Not tested for platforms other than Linux
This commit is contained in:
parent
0b0ec876a5
commit
415e517107
@ -881,14 +881,12 @@ int pfnCheckGameDll( void )
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if( svgame.hInstance )
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return true;
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COM_ResetLibraryError();
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if(( hInst = COM_LoadLibrary( SI.gamedll, true, false )) != NULL )
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{
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COM_FreeLibrary( hInst ); // don't increase linker's reference counter
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return true;
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}
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MsgDev( D_WARN, "Could not load server library:\n%s", COM_GetLibraryError() );
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COM_ResetLibraryError();
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return false;
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}
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@ -2788,7 +2788,6 @@ void CL_Init( void )
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IN_TouchInit();
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COM_ResetLibraryError();
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if( !CL_LoadProgs( va( "%s/%s", GI->dll_path, SI.clientlib)))
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Host_Error( "can't initialize %s: %s\n", SI.clientlib, COM_GetLibraryError() );
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@ -251,8 +251,6 @@ void VGui_Startup( int width, int height )
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}
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#endif // XASH_INTERNAL_GAMELIBS
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COM_ResetLibraryError();
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// HACKHACK: load vgui with correct path first if specified.
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// it will be reused while resolving vgui support and client deps
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if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) )
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@ -263,7 +261,7 @@ void VGui_Startup( int width, int height )
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Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
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if( !COM_LoadLibrary( vguilib, false, false ) )
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MsgDev( D_WARN, "VGUI preloading failed. Default library will be used!\n");
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MsgDev( D_WARN, "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError());
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}
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if( Q_strstr( GI->client_lib, ".dll" ) )
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@ -2511,7 +2511,7 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
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}
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dllpath[i] = '\0';
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COM_DefaultExtension( dllpath, ".dll" ); // apply ext if forget
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COM_DefaultExtension( dllpath, "."OS_LIB_EXT ); // apply ext if forget
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search = FS_FindFile( dllpath, &index, false );
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if( !search )
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@ -1,6 +1,6 @@
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/*
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library.c - custom dlls loader
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Copyright (C) 2008 Uncle Mike
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lib_common.c - common dynamic library code
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Copyright (C) 2018 Flying With Gauss
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -13,28 +13,27 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#define _GNU_SOURCE
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#include "common.h"
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#include "library.h"
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#include "filesystem.h"
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#include "server.h"
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char lasterror[1024] = "";
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static char s_szLastError[1024] = "";
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const char *COM_GetLibraryError()
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{
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return lasterror;
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return s_szLastError;
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}
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void COM_ResetLibraryError()
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{
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lasterror[0] = 0;
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s_szLastError[0] = 0;
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}
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void COM_PushLibraryError( const char *error )
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{
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Q_strncat( lasterror, error, sizeof( lasterror ) );
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Q_strncat( lasterror, "\n", sizeof( lasterror ) );
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Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
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Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) );
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}
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
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@ -46,392 +45,10 @@ void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
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return COM_FunctionFromName( hInstance, pName );
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}
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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char *COM_OffsetNameForFunction( void *function )
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const char *COM_OffsetNameForFunction( void *function )
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{
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static string sname;
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Q_snprintf( sname, MAX_STRING, "ofs:%d", (int)(void*)(function - (void*)svgame.dllFuncs.pfnGameInit) );
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MsgDev( D_NOTE, "COM_OffsetNameForFunction %s\n", sname );
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return sname;
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}
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#endif
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#ifndef _WIN32
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#ifdef __ANDROID__
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#include "platform/android/dlsym-weak.h"
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#endif
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#ifdef NO_LIBDL
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#ifndef DLL_LOADER
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#error Enable at least one dll backend!!!
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#endif
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void *dlsym(void *handle, const char *symbol )
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{
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MsgDev( D_NOTE, "dlsym( %p, \"%s\" ): stub\n", handle, symbol );
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return NULL;
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}
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void *dlopen(const char *name, int flag )
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{
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MsgDev( D_NOTE, "dlopen( \"%s\", %d ): stub\n", name, flag );
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return NULL;
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}
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int dlclose(void *handle)
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{
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MsgDev( D_NOTE, "dlsym( %p ): stub\n", handle );
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return 0;
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}
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char *dlerror( void )
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{
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return "Loading ELF libraries not supported in this build!\n";
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}
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int dladdr( const void *addr, Dl_info *info )
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{
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return 0;
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}
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#endif
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#ifdef XASH_SDL
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#include <SDL_filesystem.h>
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#endif
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#if TARGET_OS_IPHONE
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static void *IOS_LoadLibraryInternal( const char *dllname )
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{
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void *pHandle;
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string errorstring = "";
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char path[MAX_SYSPATH];
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// load frameworks from Documents directory
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// frameworks should be signed with same key with application
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// Useful for debug to prevent rebuilding app on every library update
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// NOTE: Apple polices forbids loading code from shared places
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#ifdef ENABLE_FRAMEWORK_SIDELOAD
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Q_snprintf( path, MAX_SYSPATH, "%s.framework/lib", dllname );
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if( pHandle = dlopen( path, RTLD_LAZY ) )
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return pHandle;
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Q_snprintf( errorstring, MAX_STRING, dlerror() );
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#endif
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#ifdef DLOPEN_FRAMEWORKS
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// load frameworks as it should be located in Xcode builds
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Q_snprintf( path, MAX_SYSPATH, "%s%s.framework/lib", SDL_GetBasePath(), dllname );
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#else
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// load libraries from app root to allow re-signing ipa with custom utilities
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Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname );
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#endif
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pHandle = dlopen( path, RTLD_LAZY );
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if( !pHandle )
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{
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COM_PushLibraryError(errorstring);
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COM_PushLibraryError(dlerror());
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}
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return pHandle;
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}
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extern char *g_szLibrarySuffix;
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static void *IOS_LoadLibrary( const char *dllname )
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{
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string name;
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char *postfix = g_szLibrarySuffix;
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char *pHandle;
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if( !postfix ) postfix = GI->gamefolder;
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Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix );
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pHandle = IOS_LoadLibraryInternal( name );
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if( pHandle )
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return pHandle;
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return IOS_LoadLibraryInternal( dllname );
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}
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
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{
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dll_user_t *hInst = NULL;
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void *pHandle = NULL;
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// platforms where gameinfo mechanism is impossible
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// or not implemented
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#if TARGET_OS_IPHONE
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{
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return IOS_LoadLibrary( dllname );
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}
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#elif defined( __EMSCRIPTEN__ )
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{
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#ifdef EMSCRIPTEN_LIB_FS
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char path[MAX_SYSPATH];
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string prefix;
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Q_strcpy(prefix, getenv( "LIBRARY_PREFIX" ) );
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Q_snprintf( path, MAX_SYSPATH, "%s%s%s", prefix, dllname, getenv( "LIBRARY_SUFFIX" ) );
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pHandle = dlopen( path, RTLD_LAZY );
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if( !pHandle )
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{
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COM_PushLibraryError( va("Loading %s:\n", path ) );
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COM_PushLibraryError( dlerror() );
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}
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return pHandle;
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#else
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// get handle of preloaded library outside fs
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return EM_ASM_INT( return DLFCN.loadedLibNames[Pointer_stringify($0)], (int)dllname );
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#endif
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}
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#elif defined( __ANDROID__ )
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{
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char path[MAX_SYSPATH];
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const char *libdir[2];
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int i;
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libdir[0] = getenv("XASH3D_GAMELIBDIR");
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libdir[1] = getenv("XASH3D_ENGLIBDIR");
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for( i = 0; i < 2; i++ )
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{
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Q_snprintf( path, MAX_SYSPATH, "%s/lib%s"POSTFIX"."OS_LIB_EXT, libdir[i], dllname );
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pHandle = dlopen( path, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( dlerror() );
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}
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// HACKHACK: keep old behaviour for compability
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pHandle = dlopen( dllname, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( dlerror() );
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}
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#endif
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// platforms where gameinfo mechanism is working goes here
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// and use FS_FindLibrary
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hInst = FS_FindLibrary( dllname, false );
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if( !hInst )
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{
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// HACKHACK: direct load dll
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#ifdef DLL_LOADER
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if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) )
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{
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return pHandle;
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}
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#endif
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// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
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if( !pHandle )
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{
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pHandle = dlopen( dllname, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( va( "Failed to find library %s", dllname ));
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COM_PushLibraryError( dlerror() );
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return NULL;
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}
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}
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if( hInst->custom_loader )
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{
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COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath ));
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Mem_Free( hInst );
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return NULL;
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}
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#ifdef DLL_LOADER
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if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) )
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{
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if( hInst->encrypted )
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{
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COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) );
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Mem_Free( hInst );
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return NULL;
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}
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if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) )
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{
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COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) );
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Mem_Free( hInst );
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return NULL;
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}
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}
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else
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#endif
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{
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if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) )
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{
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COM_PushLibraryError( dlerror() );
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Mem_Free( hInst );
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return NULL;
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}
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}
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pHandle = hInst->hInstance;
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Mem_Free( hInst );
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return pHandle;
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}
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void COM_FreeLibrary( void *hInstance )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_FreeLibrary( hInstance );
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else
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#endif
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#if !defined __EMSCRIPTEN__ || defined EMSCRIPTEN_LIB_FS
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dlclose( hInstance );
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#endif
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}
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void *COM_GetProcAddress( void *hInstance, const char *name )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetProcAddress(hInstance, name);
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else
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#endif
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return dlsym( hInstance, name );
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}
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void *COM_FunctionFromName( void *hInstance, const char *pName )
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{
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void *function;
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetProcAddress(hInstance, pName);
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else
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#endif
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if( !( function = dlsym( hInstance, pName ) ) )
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{
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#ifdef __ANDROID__
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// Shitty Android's dlsym don't resolve weak symbols
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if( !( function = dlsym_weak( hInstance, pName ) ) )
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#endif
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{
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MsgDev(D_ERROR, "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror());
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}
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}
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return function;
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}
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#ifdef XASH_DYNAMIC_DLADDR
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int d_dladdr( void *sym, Dl_info *info )
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{
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static int (*dladdr_real) ( void *sym, Dl_info *info );
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if( !dladdr_real )
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dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" );
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Q_memset( info, 0, sizeof( *info ) );
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if( !dladdr_real )
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return -1;
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return dladdr_real( sym, info );
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}
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#endif
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const char *COM_NameForFunction( void *hInstance, void *function )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetFuncName_int(wm, function);
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else
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#endif
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// Note: dladdr() is a glibc extension
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{
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Dl_info info = {0};
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dladdr((void*)function, &info);
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if(info.dli_sname)
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return info.dli_sname;
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}
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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return COM_OffsetNameForFunction( function );
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#else
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return NULL;
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#endif
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}
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#elif defined XASH_64BIT
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#include <dbghelp.h>
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table )
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{
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return LoadLibraryA( dllname );
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}
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void COM_FreeLibrary( void *hInstance )
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{
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FreeLibrary( hInstance );
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}
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void *COM_GetProcAddress( void *hInstance, const char *name )
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{
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return GetProcAddress( hInstance, name );
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}
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void *COM_FunctionFromName( void *hInstance, const char *name )
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{
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return GetProcAddress( hInstance, name );
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}
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const char *COM_NameForFunction( void *hInstance, void *function )
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{
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#if 0
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static qboolean initialized = false;
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if( initialized )
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{
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char message[1024];
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int len = 0;
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size_t i;
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HANDLE process = GetCurrentProcess();
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HANDLE thread = GetCurrentThread();
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IMAGEHLP_LINE64 line;
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DWORD dline = 0;
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DWORD options;
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CONTEXT context;
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STACKFRAME64 stackframe;
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DWORD image;
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char buffer[sizeof( IMAGEHLP_SYMBOL64) + MAX_SYM_NAME * sizeof(TCHAR)];
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PIMAGEHLP_SYMBOL64 symbol = ( PIMAGEHLP_SYMBOL64)buffer;
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memset( symbol, 0, sizeof(IMAGEHLP_SYMBOL64) + MAX_SYM_NAME );
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symbol->SizeOfStruct = sizeof( IMAGEHLP_SYMBOL64);
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symbol->MaxNameLength = MAX_SYM_NAME;
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DWORD displacement = 0;
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options = SymGetOptions();
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SymSetOptions( options );
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SymInitialize( process, NULL, TRUE );
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if( SymGetSymFromAddr64( process, function, &displacement, symbol ) )
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{
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Msg( "%s\n", symbol->Name );
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return copystring( symbol->Name );
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}
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}
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#endif
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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return COM_OffsetNameForFunction( function );
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#endif
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return NULL;
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}
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#endif
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222
engine/common/lib_posix.c
Normal file
222
engine/common/lib_posix.c
Normal file
@ -0,0 +1,222 @@
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/*
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lib_posix.c - dynamic library code for POSIX systems
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Copyright (C) 2018 Flying With Gauss
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This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef _WIN32 // see win_lib.c
|
||||
#define _GNU_SOURCE
|
||||
|
||||
#include "common.h"
|
||||
#include "library.h"
|
||||
#include "filesystem.h"
|
||||
#include "server.h"
|
||||
#include "platform/android/android_lib.h"
|
||||
#include "platform/emscripten/em_lib.h"
|
||||
#include "platform/apple/ios_lib.h"
|
||||
|
||||
#ifdef XASH_NO_LIBDL
|
||||
#ifndef XASH_DLL_LOADER
|
||||
#error Enable at least one dll backend!!!
|
||||
#endif // XASH_DLL_LOADER
|
||||
|
||||
void *dlsym(void *handle, const char *symbol )
|
||||
{
|
||||
Con_DPrintf( "dlsym( %p, \"%s\" ): stub\n", handle, symbol );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void *dlopen(const char *name, int flag )
|
||||
{
|
||||
Con_DPrintf( "dlopen( \"%s\", %d ): stub\n", name, flag );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int dlclose(void *handle)
|
||||
{
|
||||
Con_DPrintf( "dlsym( %p ): stub\n", handle );
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *dlerror( void )
|
||||
{
|
||||
return "Loading ELF libraries not supported in this build!\n";
|
||||
}
|
||||
|
||||
int dladdr( const void *addr, Dl_info *info )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#endif // XASH_NO_LIBDL
|
||||
|
||||
void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
|
||||
{
|
||||
dll_user_t *hInst = NULL;
|
||||
void *pHandle = NULL;
|
||||
|
||||
COM_ResetLibraryError();
|
||||
|
||||
// platforms where gameinfo mechanism is impossible
|
||||
#if TARGET_OS_IPHONE
|
||||
return IOS_LoadLibrary( dllname );
|
||||
#elif defined( __EMSCRIPTEN__ )
|
||||
return EMSCRIPTEN_LoadLibrary( dllname );
|
||||
#elif defined( __ANDROID__ )
|
||||
return ANDROID_LoadLibrary( dllname );
|
||||
#endif
|
||||
|
||||
// platforms where gameinfo mechanism is working goes here
|
||||
// and use FS_FindLibrary
|
||||
hInst = FS_FindLibrary( dllname, false );
|
||||
if( !hInst )
|
||||
{
|
||||
// HACKHACK: direct load dll
|
||||
#ifdef DLL_LOADER
|
||||
if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) )
|
||||
{
|
||||
return pHandle;
|
||||
}
|
||||
#endif
|
||||
|
||||
// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
|
||||
if( !pHandle )
|
||||
{
|
||||
pHandle = dlopen( dllname, RTLD_LAZY );
|
||||
if( pHandle )
|
||||
return pHandle;
|
||||
|
||||
COM_PushLibraryError( va( "Failed to find library %s", dllname ));
|
||||
COM_PushLibraryError( dlerror() );
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if( hInst->custom_loader )
|
||||
{
|
||||
COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath ));
|
||||
Mem_Free( hInst );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef DLL_LOADER
|
||||
if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) )
|
||||
{
|
||||
if( hInst->encrypted )
|
||||
{
|
||||
COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) );
|
||||
Mem_Free( hInst );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) )
|
||||
{
|
||||
COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) );
|
||||
Mem_Free( hInst );
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) )
|
||||
{
|
||||
COM_PushLibraryError( dlerror() );
|
||||
Mem_Free( hInst );
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
pHandle = hInst->hInstance;
|
||||
|
||||
Mem_Free( hInst );
|
||||
|
||||
return pHandle;
|
||||
}
|
||||
|
||||
void COM_FreeLibrary( void *hInstance )
|
||||
{
|
||||
#ifdef DLL_LOADER
|
||||
void *wm;
|
||||
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
||||
return Loader_FreeLibrary( hInstance );
|
||||
else
|
||||
#endif
|
||||
#if !defined __EMSCRIPTEN__ || defined EMSCRIPTEN_LIB_FS
|
||||
dlclose( hInstance );
|
||||
#endif
|
||||
}
|
||||
|
||||
void *COM_GetProcAddress( void *hInstance, const char *name )
|
||||
{
|
||||
#ifdef DLL_LOADER
|
||||
void *wm;
|
||||
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
||||
return Loader_GetProcAddress(hInstance, name);
|
||||
else
|
||||
#endif
|
||||
#if defined(__ANDROID__)
|
||||
return ANDROID_GetProcAddress( hInstance, name );
|
||||
#else
|
||||
return dlsym( hInstance, name );
|
||||
#endif
|
||||
}
|
||||
|
||||
void *COM_FunctionFromName( void *hInstance, const char *pName )
|
||||
{
|
||||
void *function;
|
||||
if( !( function = COM_GetProcAddress( hInstance, pName ) ) )
|
||||
{
|
||||
MsgDev(D_ERROR, "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror());
|
||||
}
|
||||
return function;
|
||||
}
|
||||
|
||||
#ifdef XASH_DYNAMIC_DLADDR
|
||||
int d_dladdr( void *sym, Dl_info *info )
|
||||
{
|
||||
static int (*dladdr_real) ( void *sym, Dl_info *info );
|
||||
|
||||
if( !dladdr_real )
|
||||
dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" );
|
||||
|
||||
Q_memset( info, 0, sizeof( *info ) );
|
||||
|
||||
if( !dladdr_real )
|
||||
return -1;
|
||||
|
||||
return dladdr_real( sym, info );
|
||||
}
|
||||
#endif
|
||||
|
||||
const char *COM_NameForFunction( void *hInstance, void *function )
|
||||
{
|
||||
#ifdef DLL_LOADER
|
||||
void *wm;
|
||||
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
||||
return Loader_GetFuncName_int(wm, function);
|
||||
else
|
||||
#endif
|
||||
// NOTE: dladdr() is a glibc extension
|
||||
{
|
||||
Dl_info info = {0};
|
||||
dladdr((void*)function, &info);
|
||||
if(info.dli_sname)
|
||||
return info.dli_sname;
|
||||
}
|
||||
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
||||
return COM_OffsetNameForFunction( function );
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // _WIN32
|
@ -157,7 +157,10 @@ const char *COM_NameForFunction( void *hInstance, void *function );
|
||||
void *COM_FunctionFromName_SR( void *hInstance, const char *pName ); // Save/Restore version
|
||||
void *COM_FunctionFromName( void *hInstance, const char *pName );
|
||||
void COM_FreeLibrary( void *hInstance );
|
||||
void COM_ResetLibraryError( void );
|
||||
const char *COM_GetLibraryError( void );
|
||||
|
||||
// TODO: Move to internal?
|
||||
void COM_ResetLibraryError( void );
|
||||
void COM_PushLibraryError( const char *error );
|
||||
const char *COM_OffsetNameForFunction( void *function );
|
||||
#endif//LIBRARY_H
|
||||
|
62
engine/platform/android/android_lib.c
Normal file
62
engine/platform/android/android_lib.c
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
android_lib.c - dynamic library code for Android OS
|
||||
Copyright (C) 2018 Flying With Gauss
|
||||
|
||||
This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifdef __ANDROID__
|
||||
|
||||
#include "common.h"
|
||||
#include "library.h"
|
||||
#include "filesystem.h"
|
||||
#include "server.h"
|
||||
#include "platform/android/android_lib.h"
|
||||
#include "platform/android/dlsym_weak.h" // Android < 5.0
|
||||
|
||||
void *ANDROID_LoadLibrary( const char *dllname )
|
||||
{
|
||||
char path[MAX_SYSPATH];
|
||||
const char *libdir[2];
|
||||
int i;
|
||||
void *pHandle;
|
||||
|
||||
libdir[0] = getenv("XASH3D_GAMELIBDIR");
|
||||
libdir[1] = getenv("XASH3D_ENGLIBDIR");
|
||||
|
||||
for( i = 0; i < 2; i++ )
|
||||
{
|
||||
Q_snprintf( path, MAX_SYSPATH, "%s/lib%s"POSTFIX"."OS_LIB_EXT, libdir[i], dllname );
|
||||
pHandle = dlopen( path, RTLD_LAZY );
|
||||
if( pHandle )
|
||||
return pHandle;
|
||||
|
||||
COM_PushLibraryError( dlerror() );
|
||||
}
|
||||
|
||||
// HACKHACK: keep old behaviour for compability
|
||||
pHandle = dlopen( dllname, RTLD_LAZY );
|
||||
if( pHandle )
|
||||
return pHandle;
|
||||
|
||||
COM_PushLibraryError( dlerror() );
|
||||
}
|
||||
|
||||
void *ANDROID_GetProcAddress( void *hInstance, const char *name )
|
||||
{
|
||||
void *p = dlsym_weak( hInstance, name );
|
||||
|
||||
if( p ) return p;
|
||||
|
||||
return dlsym( hInstance, name );
|
||||
}
|
||||
|
||||
|
||||
#endif // __ANDROID__
|
24
engine/platform/android/android_lib.h
Normal file
24
engine/platform/android/android_lib.h
Normal file
@ -0,0 +1,24 @@
|
||||
/*
|
||||
android_lib.h - dynamic library code for Android OS
|
||||
Copyright (C) 2018 Flying With Gauss
|
||||
|
||||
This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#pragma once
|
||||
#ifdef __ANDROID__
|
||||
#ifndef ANDROID_LIB_H
|
||||
#define ANDROID_LIB_H
|
||||
|
||||
void *ANDROID_LoadLibrary( const char *dllname );
|
||||
void *ANDROID_GetProcAddress( void *hInstance, const char *name );
|
||||
|
||||
#endif // ANDROID_LIB_H
|
||||
#endif // __ANDROID__
|
71
engine/platform/apple/ios_lib.c
Normal file
71
engine/platform/apple/ios_lib.c
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
ios_lib.c - dynamic library code for iOS
|
||||
Copyright (C) 2017-2018 mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#if TARGET_OS_IPHONE
|
||||
#include <SDL.h>
|
||||
#include "common.h"
|
||||
#include "library.h"
|
||||
#include "filesystem.h"
|
||||
#include "server.h"
|
||||
#include "platform/apple/ios_lib.h"
|
||||
|
||||
static void *IOS_LoadLibraryInternal( const char *dllname )
|
||||
{
|
||||
void *pHandle;
|
||||
string errorstring = "";
|
||||
char path[MAX_SYSPATH];
|
||||
|
||||
// load frameworks from Documents directory
|
||||
// frameworks should be signed with same key with application
|
||||
// Useful for debug to prevent rebuilding app on every library update
|
||||
// NOTE: Apple polices forbids loading code from shared places
|
||||
#ifdef ENABLE_FRAMEWORK_SIDELOAD
|
||||
Q_snprintf( path, MAX_SYSPATH, "%s.framework/lib", dllname );
|
||||
if( pHandle = dlopen( path, RTLD_LAZY ) )
|
||||
return pHandle;
|
||||
Q_snprintf( errorstring, MAX_STRING, dlerror() );
|
||||
#endif
|
||||
|
||||
#ifdef DLOPEN_FRAMEWORKS
|
||||
// load frameworks as it should be located in Xcode builds
|
||||
Q_snprintf( path, MAX_SYSPATH, "%s%s.framework/lib", SDL_GetBasePath(), dllname );
|
||||
#else
|
||||
// load libraries from app root to allow re-signing ipa with custom utilities
|
||||
Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname );
|
||||
#endif
|
||||
pHandle = dlopen( path, RTLD_LAZY );
|
||||
if( !pHandle )
|
||||
{
|
||||
COM_PushLibraryError(errorstring);
|
||||
COM_PushLibraryError(dlerror());
|
||||
}
|
||||
return pHandle;
|
||||
}
|
||||
extern char *g_szLibrarySuffix;
|
||||
static void *IOS_LoadLibrary( const char *dllname )
|
||||
{
|
||||
|
||||
string name;
|
||||
char *postfix = g_szLibrarySuffix;
|
||||
char *pHandle;
|
||||
|
||||
if( !postfix ) postfix = GI->gamefolder;
|
||||
|
||||
Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix );
|
||||
pHandle = IOS_LoadLibraryInternal( name );
|
||||
if( pHandle )
|
||||
return pHandle;
|
||||
return IOS_LoadLibraryInternal( dllname );
|
||||
}
|
||||
#endif // TARGET_OS_IPHONE
|
23
engine/platform/apple/ios_lib.h
Normal file
23
engine/platform/apple/ios_lib.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
ios_lib.h - dynamic library code for iOS
|
||||
Copyright (C) 2017-2018 mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#pragma once
|
||||
#if TARGET_OS_IPHONE
|
||||
#ifndef IOS_LIB_H
|
||||
#define IOS_LIB_H
|
||||
|
||||
void *IOS_LoadLibrary( const char *dllname );
|
||||
|
||||
#endif // IOS_LIB_H
|
||||
#endif // TARGET_OS_IPHONE
|
44
engine/platform/emscripten/em_lib.c
Normal file
44
engine/platform/emscripten/em_lib.c
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
em_lib.h - dynamic library code for iOS
|
||||
Copyright (C) 2017-2018 mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#include "common.h"
|
||||
#include "library.h"
|
||||
#include "filesystem.h"
|
||||
#include "server.h"
|
||||
|
||||
void *EMSCRIPTEN_LoadLibrary( const char *dllname )
|
||||
{
|
||||
void *pHandle = NULL;
|
||||
|
||||
#ifdef EMSCRIPTEN_LIB_FS
|
||||
char path[MAX_SYSPATH];
|
||||
string prefix;
|
||||
Q_strcpy(prefix, getenv( "LIBRARY_PREFIX" ) );
|
||||
Q_snprintf( path, MAX_SYSPATH, "%s%s%s", prefix, dllname, getenv( "LIBRARY_SUFFIX" ) );
|
||||
pHandle = dlopen( path, RTLD_LAZY );
|
||||
if( !pHandle )
|
||||
{
|
||||
COM_PushLibraryError( va("Loading %s:\n", path ) );
|
||||
COM_PushLibraryError( dlerror() );
|
||||
}
|
||||
return pHandle;
|
||||
#else
|
||||
// get handle of preloaded library outside fs
|
||||
return EM_ASM_INT( return DLFCN.loadedLibNames[Pointer_stringify($0)], (int)dllname );
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // __EMSCRIPTEN__
|
23
engine/platform/emscripten/em_lib.h
Normal file
23
engine/platform/emscripten/em_lib.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
em_lib.h - dynamic library code for iOS
|
||||
Copyright (C) 2017-2018 mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/sor modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#pragma once
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#ifndef EM_LIB_H
|
||||
#define EM_LIB_H
|
||||
|
||||
void *EMSCRIPTEN_LoadLibrary( const char *dllname );
|
||||
|
||||
#endif // EM_LIB_H
|
||||
#endif // __EMSCRIPTEN__
|
@ -13,10 +13,79 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#if defined(_WIN32) && !defined(XASH_64BIT)
|
||||
#if defined(_WIN32)
|
||||
#include "common.h"
|
||||
#include "library.h"
|
||||
|
||||
#ifdef XASH_64BIT
|
||||
#include <dbghelp.h>
|
||||
|
||||
void *COM_LoadLibrary( const char *dllname, int build_ordinals_table )
|
||||
{
|
||||
return LoadLibraryA( dllname );
|
||||
}
|
||||
|
||||
void COM_FreeLibrary( void *hInstance )
|
||||
{
|
||||
FreeLibrary( hInstance );
|
||||
}
|
||||
|
||||
void *COM_GetProcAddress( void *hInstance, const char *name )
|
||||
{
|
||||
return GetProcAddress( hInstance, name );
|
||||
}
|
||||
|
||||
void *COM_FunctionFromName( void *hInstance, const char *name )
|
||||
{
|
||||
return GetProcAddress( hInstance, name );
|
||||
}
|
||||
|
||||
const char *COM_NameForFunction( void *hInstance, void *function )
|
||||
{
|
||||
#if 0
|
||||
static qboolean initialized = false;
|
||||
if( initialized )
|
||||
{
|
||||
char message[1024];
|
||||
int len = 0;
|
||||
size_t i;
|
||||
HANDLE process = GetCurrentProcess();
|
||||
HANDLE thread = GetCurrentThread();
|
||||
IMAGEHLP_LINE64 line;
|
||||
DWORD dline = 0;
|
||||
DWORD options;
|
||||
CONTEXT context;
|
||||
STACKFRAME64 stackframe;
|
||||
DWORD image;
|
||||
char buffer[sizeof( IMAGEHLP_SYMBOL64) + MAX_SYM_NAME * sizeof(TCHAR)];
|
||||
PIMAGEHLP_SYMBOL64 symbol = ( PIMAGEHLP_SYMBOL64)buffer;
|
||||
memset( symbol, 0, sizeof(IMAGEHLP_SYMBOL64) + MAX_SYM_NAME );
|
||||
symbol->SizeOfStruct = sizeof( IMAGEHLP_SYMBOL64);
|
||||
symbol->MaxNameLength = MAX_SYM_NAME;
|
||||
DWORD displacement = 0;
|
||||
|
||||
options = SymGetOptions();
|
||||
SymSetOptions( options );
|
||||
|
||||
SymInitialize( process, NULL, TRUE );
|
||||
|
||||
if( SymGetSymFromAddr64( process, function, &displacement, symbol ) )
|
||||
{
|
||||
Msg( "%s\n", symbol->Name );
|
||||
return copystring( symbol->Name );
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
||||
return COM_OffsetNameForFunction( function );
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#else // XASH_64BIT
|
||||
|
||||
/*
|
||||
---------------------------------------------------------------
|
||||
|
||||
@ -890,4 +959,5 @@ const char *COM_NameForFunction( void *hInstance, dword function )
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#endif // XASH_64BIT
|
||||
#endif // _WIN32
|
||||
|
Loading…
Reference in New Issue
Block a user