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engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
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@ -2872,7 +2872,6 @@ void CL_InitLocal( void )
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Cmd_AddRestrictedCommand ("kill", NULL, "die instantly" );
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Cmd_AddRestrictedCommand ("kill", NULL, "die instantly" );
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Cmd_AddCommand ("god", NULL, "enable godmode" );
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Cmd_AddCommand ("god", NULL, "enable godmode" );
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Cmd_AddCommand ("fov", NULL, "set client field of view" );
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Cmd_AddCommand ("fov", NULL, "set client field of view" );
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Cmd_AddCommand ("log", NULL, "logging server events" );
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// register our commands
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// register our commands
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Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
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Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
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@ -3091,7 +3090,7 @@ void CL_Shutdown( void )
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{
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{
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Con_Printf( "CL_Shutdown()\n" );
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Con_Printf( "CL_Shutdown()\n" );
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if( !host.crashed )
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if( !host.crashed && cls.initialized )
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{
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{
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Host_WriteOpenGLConfig ();
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Host_WriteOpenGLConfig ();
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Host_WriteVideoConfig ();
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Host_WriteVideoConfig ();
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